Episode 20

February 18, 2026

02:07:55

Mercenaries Spies and Private Eyes Vignette AP

Mercenaries Spies and Private Eyes Vignette AP
Go Bag
Mercenaries Spies and Private Eyes Vignette AP

Feb 18 2026 | 02:07:55

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Show Notes

Sean and Harrigan bring their agents to the tables as players as we have a surprise guest run MSPE for us.

s01e20

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Put MSPE in your GO BAG

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Chapters

  • (00:00:00) - Eyes vs Tunnels & Trolls GM
  • (00:01:37) - D&D: Character Generation
  • (00:03:23) - D&D 5e
  • (00:06:37) - D&D 2nd Edition
  • (00:08:37) - Merchants of Terror: The Spy Game
  • (00:11:13) - Describing Your Character in a Scenario
  • (00:12:10) - 1985
  • (00:13:14) - Danger International
  • (00:13:48) - Ideal for Playing Emma Peele: Billy
  • (00:16:43) - In the Elevator With MI5's Lisa
  • (00:18:40) - The CIA's mole in Berlin
  • (00:22:50) - In the Elevator With The Terrorist
  • (00:26:34) - How Can an Agent Identify His Partner?
  • (00:30:28) - D&D: The Sleeping Bag
  • (00:35:46) - Luck in Early Tunnels & Trolls
  • (00:38:49) - D&D 2
  • (00:40:55) - How to get into a Munich cafe
  • (00:44:26) - The Anatomy of a robbery
  • (00:46:42) - How To Catch a Rapist
  • (00:50:59) - D&D 5e
  • (00:54:43) - D&D: Easy Bake Skills
  • (00:56:50) - D&D 8, Ambush
  • (01:01:52) - Whiskey Bar
  • (01:04:21) - D&D 5e Martial Arts vs Science
  • (01:09:51) - D&D 8, Fighting
  • (01:14:22) - D&D 5
  • (01:15:48) - missile combat vs. car chases
  • (01:16:35) - D&D 5e
  • (01:20:08) - D&D 3
  • (01:22:09) - Kodakin and other martial arts
  • (01:23:38) - D&D 5
  • (01:26:16) - Dunking in the Army
  • (01:29:22) - D&D 5
  • (01:30:54) - D&D 5e melee combat
  • (01:34:03) - D&D 5e
  • (01:36:57) - "It's A Hot Mess..."
  • (01:37:24) - D&D: Luck Roll
  • (01:41:02) - D&D 5, Combat Ads
  • (01:44:36) - Tom Cruise vs. Ethan Hunt
  • (01:48:11) - How To Catch A Cops Car
  • (01:51:19) - How To Survive A 180-degree Turn
  • (01:52:56) - Roleplaying The Spy Game
  • (01:56:43) - Car crashes in D&D 2
  • (02:01:06) - Tears for Fears in Europe
  • (02:01:53) - D&D 5e
  • (02:03:13) - Tunnels & Trolls
  • (02:07:02) - Conan 2d20
  • (02:07:32) - NFL on SNY
View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Hey everybody, this is Sean. So Sean and Harrigan. And we're joined by Gabe. Gabe Dibbing and a friend of ours that has volunteered to run us for run mercenaries, spies and private eyes for Harrigan and Eyes players. And we jumped on and we've started hashing out some things. So we wanted to get into character generation because Harrigan's about to call me out on something and I thought, well, this would be a good time to like fire up the recording in the stream. So first of all, thanks Gabe for, you know, running it for us. We, we appreciate it. [00:00:34] Speaker B: So I hope you guys have a good time. [00:00:36] Speaker A: Yeah. [00:00:37] Speaker B: And I hope it's a good representation of what this game is. [00:00:40] Speaker A: Gabe is a known Tunnels and Trolls fan. Or a self proclaimed fan, I would say. Right? [00:00:46] Speaker C: Yeah. [00:00:47] Speaker B: I just don't get to play it. [00:00:48] Speaker A: Yeah. [00:00:48] Speaker B: So I like it in theory. I don't have a lot of practice. [00:00:53] Speaker A: But nonetheless, this is not that far leap. And so Gabe's like, I'll run it for you guys. [00:00:58] Speaker C: Okay. [00:00:59] Speaker A: You know, Harrigan and I did not turn down a voluntary, voluntary GM for us. [00:01:04] Speaker B: I'm the same way for Analytic Dice. Yep. [00:01:07] Speaker A: And that's right. And we should also mention that if you want more of Gabe, check out his podcast with Kevin, Analytic Dice. They launch monthly, they play a game and then they do some insight into their experience with that particular game. And they've got like, I don't know, 14 episodes, I think. Out past that for sure. Something like that. [00:01:28] Speaker B: I don't keep track. [00:01:29] Speaker C: Think so. [00:01:30] Speaker A: Find it wherever you find. [00:01:31] Speaker C: More than that, I think. [00:01:32] Speaker A: Yeah, find it wherever. Find, find podcasts. All right, so let's talk character generation. Harrigan. [00:01:40] Speaker C: Good morning both of you. First of all, just rushing into things. Sean. Thank you, Gabe for being willing to run. And I will say right up the top, I think Gabe, you called about when we, when we reviewed the first part of mspe, I think you called in or wrote in. I think you called in. I can already tell you that I'm in agreement with some of the things you were saying, having gone through the character generation process. So I still pretty much loathe the way the rules are laid out in this book. But it's very lightweight, quick to make a character. And once you just plow through the reading and read the fine print, there's a lot of like stuff hidden in different places. But once you get there, it's, it's a, it's actually, it's actually pretty fun. And interestingly, we'll see how Sean made his character. It is not explicit about your character generation method as to whether you can move your attributes course around or not. Right. And tunnels. The tunnels and trolls. DNA says roll 3d6. And if you get triples, you don't reroll them all, but you do roll two D6 more. So you have this ability to go all the way up to 30. Well, I rolled my character, kept them in order and was like, that's kind of lame. I didn't get to do a single, like, triple reroll kind of thing. So I rolled a second character just to see what it would be like. And the second character did have triples that rolled into the 2D6, and that score totaled in a nine off of five. [00:03:09] Speaker B: Always fun. [00:03:11] Speaker C: Yep. [00:03:12] Speaker B: I think I rolled like three twos. [00:03:13] Speaker C: And then a two and a one. [00:03:15] Speaker A: Oh, my God. [00:03:16] Speaker C: Come on. But I think Sean had a different experience in how he approached character generation. I won't go into my character is yet, but let's hear. Let's hear Sean talk about what he did. [00:03:25] Speaker A: So this spurred the conversation because I, both Harrigan and I generated our characters and sent them over to Gabe a little bit early last night prior to this recording in the morning. And Gabe, I posted my character and then I said, wait a minute, this isn't. I want to retool this. And then I deleted it and then reposted. And the reason I did that is because I have a 21. A score of 21. So I rolled like three fives and then was that. And then a six after that. Like with the dice that exploding, totally. [00:03:58] Speaker C: Above board, totally copacetic. I'm on board so far. [00:04:01] Speaker A: And then everything was like, then all the rest of my abilities are 10, 10, 10, 11, 12. So pretty average mediocre in that regard. [00:04:11] Speaker C: So, so, so, so what slot did you roll that originally? [00:04:15] Speaker A: I was explaining to Harrigan originally I had it as like, oh, I was going to make him, like, super dexterous. Like he'll be sleight of hand, super martial arts guy. And then I realized, well, it gets me a little bit for a 21. But IQ, if I switch every 21 to the IQ slot, then. Because IQ allows you to pick for each point of IQ or intelligence, you could pick a skill unless it costs more than one point. So I'm like, well, you can get. [00:04:48] Speaker B: A whole lot of skills or if you advance it. [00:04:50] Speaker A: Or to advance. [00:04:51] Speaker C: Yeah, it's skill points, man. Yeah. [00:04:53] Speaker A: And I'm like, I could get more bang for my buck if I just moved 21 to IQ from Dex. [00:05:02] Speaker C: So you optimized the out of it. You became in that moment last night. [00:05:06] Speaker A: Yeah. And then he's like, wait a minute. [00:05:08] Speaker B: You moved your roles. [00:05:09] Speaker A: And I said the book. And I specifically looked in the book here again. [00:05:13] Speaker B: I always wrote. [00:05:14] Speaker C: As did I. As did. [00:05:15] Speaker B: It says nothing. [00:05:16] Speaker A: You're right, nothing. And I'm like, I do I keep them in order three to six down the line or do I move them and they say nothing about either? [00:05:26] Speaker C: Not only did I, did I look, but I eventually gave up, Gabe, because it's a page and a half of text that talks about how you roll 3d6 plus 2d6 for your stats. So it's like, maybe it's in here somewhere, but I give up and I'm just gonna not, not, not do it. I'm not gonna move it. Quite frankly, I'm happy with my rolls. But Yeah. [00:05:48] Speaker B: I also personally think for a one shot like this. Sorry, Sean, but you made the suboptimal choice. [00:05:53] Speaker C: You should have. [00:05:54] Speaker B: Dax. Yeah, man. Yeah. You made the wrong choice. I'm sure all those skills that you have, I'm sure that whole page of skills is going to come into play in this game. [00:06:03] Speaker C: Did he do a bunch? Has a lot? Oh God, I did 21 skills I got. [00:06:10] Speaker B: He's not even gonna know what he has. [00:06:11] Speaker A: I got 19. I got 19 skills and a couple, you know, one. One had two points, I think. [00:06:16] Speaker C: Well, some of them cost two as well, right. To get in the door. [00:06:19] Speaker A: Yeah. [00:06:20] Speaker C: Photography. You took photography? [00:06:23] Speaker A: Forensics, Forensics and cryptology both took two points. [00:06:27] Speaker B: Other all that was locked out of. [00:06:30] Speaker C: What I was able to access because my IQ wasn't high enough. Even though my IQ is pretty decent. It was 13, but I. I was locked out of a bunch of stuff, Gabe. I know, get going. But one last thing. The whole, this whole thing is just in the vein of the 80s. Like not just skills and points and character builds, but requirements and locking certain things away. All in the name. You said this before we started, Gabe. All in the name of like further character development. So you have to get the score to a certain point and it unlocks new vistas of things that you can buy, but that also results in there being overpowered statistics or attributes and then the converse of that, the dump stats that people have always talked about. Decks and IQ in this game are like king. Just as they are interestingly enough in GURPs, especially before they did some tuning to grips in the late 90s. It's like, dude, load your points into dexterity and IQ and then they just have A handful of skills, do exactly what Sean just did, buy them all at the lowest level. But they'll be powered by a Dex that's high, so you'll be fine. That kind of thing. [00:07:38] Speaker B: I know that you're interested in playing this game rules as written and I think that's laudable and makes perfect sense for your project. But one of the things I've also always said is that the core of this game is excellent. I think it's a very cool approach to gaming. Obviously it has to be modified if you're going to play it now in 2026 or it doesn't have to be, but it should be. You don't have to. You don't have to live with all of this Cruft. [00:08:07] Speaker C: It's true. You could. You could easily refine it. Yeah. But combined edition in 2019 was a great time to do that. They didn't. [00:08:17] Speaker B: You're just not archivists, are you? Yeah, we had the old one. [00:08:22] Speaker C: I wanted a new one. Okay. [00:08:26] Speaker B: There might be an opportunity out there. [00:08:28] Speaker C: Yep. [00:08:30] Speaker B: Do you guys want to roll? [00:08:33] Speaker C: Do you want us to describe the characters? Are we going to do that once we started? Maybe. Maybe you should set the scene. [00:08:37] Speaker B: Yeah, let me. Let me start here. So, yeah, I have been. I'm going to be using content out of. For your viewers. Out of Danger International, another game that uses six sided dice. I think it was very much in the. The ethos or the zeitgeist of mercenary spies and private eyes as well. It talks to each other. Qu. And in this one, the material I'm using the game actually. So the scenario I'm using is called Merchants of Terror. And one of the. As everyone. If you, if anyone listens to your. Your show and heard me call in and heard me call in, they would have if they remember my call in I said that I. My first call in. I said that I. I am frustrated with gaming in the modern era because I feel like it's beyond my. My expertise level and agencies is one of those things. I'm like, what? I don't know. You guys are having a conversation about the. [00:09:42] Speaker C: The. [00:09:42] Speaker B: The Canadian Royal whatever. Right. [00:09:45] Speaker C: Rcmp. [00:09:46] Speaker B: I had to look that up. Right. Obviously I don't know this stuff, but so I like. I like fantasy stuff quite a bit more. And in Danger International they offer a global network that called that the network. So your characters work for the network and how it works is it's a very loosely aligned like independent cells operating autonomously, more or less with a coordinator that gives them instructions through drop points. And both of you consequently made a. Oh, and I thought I found. This is an interesting detail. Now, of course, this is not MSP content specifically, but what are the origins? This no one really knows, but some people think that it might have begun with Benjamin Franklin or Thomas Paine in the United States of America. And really what it is is it's a number of individuals of rich industrialists, veterans, philanthropists, and others who saw a need to preserve order when government could not. [00:10:51] Speaker C: Network. Right now, Gabe, right now. [00:10:58] Speaker B: So kind of like Delta Green in a way. So I see it as kind of like people can just be. Actually, this is how spy agencies work. Anyway, as far as I understand, anyone who's in a position where they can exert some influence or gather some intelligence is a useful asset. So in that you guys both belong to the network, and what I would ask you, then you can describe your character. There's going to be an opportunity to describe your character when you're getting to the scenario. But we could start with, where does your character live? Where's your main base? Right. And you could describe your character, but I'd also be interested in how you imagine this drop point is where you go routinely. Or maybe you got to change your routine in case you're being observed. But where do you get your intel from? The network and your marching orders, so to speak, before the scenario rightly begins. And let's start with you, Harrigan, since you're paying the most attention. [00:11:57] Speaker C: Sean has production stuff to do. [00:11:59] Speaker A: I'm writing stuff down on paper, man. Get analog. [00:12:06] Speaker C: And I've got a limited real estate I'm working with today. One or two questions before I do that, Gabe, what year is it? [00:12:13] Speaker B: Oh, sure. Right, everyone. So right now, the context. Right now, it is April 8th of 1985. Some of the things that have happened at the beginning of the year of this year in 1985 is there's been the Lebanon hostage crisis. Right now, on the radio waves all over the world, you will hear a number of musical artists singing together, We Are the World. Maybe even more exciting, Tears for Fears has released an album and Shout and Everybody Wants to Rule the World are getting major, major airplay also all over the world. In Ireland, the IRA has killed nine Ulster officers. A Beirut car bomb has killed 80 people. And recently Gorbachev and the USSR has assumed control. [00:13:10] Speaker C: Cool. Very cool. Preamble here. Danger International is the hero system version of this genre from the early 80s. And I've held it back from Sean because I don't think he can Handle it. [00:13:24] Speaker B: We got it. [00:13:25] Speaker C: We got it. [00:13:26] Speaker B: We got it. If you guys like your characters, it's a point buy system. You can rebuild these characters today if you survive in the hero system. And we can play Danger International. [00:13:37] Speaker C: Sean, if you think the games to date have been detailed well and the combat, we'll talk about that after the show if we're going to go down that particular buddy trail. All right. I am playing Wilhelmina Frey, better known as Billy to those who work with her. Wilhelmina is in her 30s. She works for, let's say MI5. So she does domestic security in Britain. Intelligence service. She lives in York, but she works in London. And in addition to her MI5 work, you know, she's been recruited by the network. So she actually is a bit of a double agent in some ways. So she's working for British, essentially what you know would be British homeland secret service. But she also goes on missions when required for the network. She is attractive, leggy, long dark hair, kind of classic Emma Peele. Think Avengers, British Avengers, spy stuff from the 60s and 70s sort of thing. So she's, she has a bit of a dated look for 1985, I would say, because I, I just don't feel like playing someone with that kind of haircut tonight or today. The big floofy. [00:14:51] Speaker B: Yeah, the detailed bangs. [00:14:53] Speaker C: Yeah, yeah, exactly, exactly. I don't need the 3. It looks like it was 3D printed. [00:14:58] Speaker B: So part of the bangs curled down to the eyebrows and some curl up. Right? [00:15:02] Speaker C: Yeah, yep. [00:15:03] Speaker B: Simultaneously I'm going for more of a. [00:15:06] Speaker C: Classic look where she often has her hair in a, in a ponytail or wears it down or wears it up. But it's, it's long and straight, basically. [00:15:12] Speaker B: Okay. [00:15:14] Speaker C: She is a pretty. She's pretty. Let me look at the skills for a second. But I think she's pretty effective agent. She's got some skills like with athletics. I'll say that. She's good on a motorcycle. She knows how to drive quickly. She's good at stealth. She's good at lock picking and safe cracking. So she's got a variety of things that she's good at and she's actually pretty good in hand to hand combat. And I'd like to lodge a formal complaint, Gabe, because I wanted to put martial arts up my sheet and I wasn't smart enough or fast enough for my speed was too low for her to have martial arts. [00:15:45] Speaker B: And I agree that it's, I agree that it's complete rubbish. Yeah. Anyone should be allowed to learn martial arts. Come on. [00:15:53] Speaker C: Yeah, yeah. So you know what, Sojo? [00:15:55] Speaker B: And most quickly, if we think about it, that's one of the things I throw out, is the requirements. Just saying. [00:16:00] Speaker C: Yep, yep. So skills. Skills range from 3 to 30, right? Based on that, that 3 to 3 D6 plus potentially 2 D6 that we talked about. Strength, 11. Luck 14. Intelligence. 13. Dexterity. 16. Constitution 11. Charisma 12. And speed 9. And that speed 9 is what held me back from some of the things I want. [00:16:18] Speaker B: Martial arts, maybe. [00:16:20] Speaker A: He's talking about a attributes, not skills. [00:16:23] Speaker B: I know, I know, I heard skills. [00:16:25] Speaker A: You said skills. I have skills that run from 0 to 30 or 3. [00:16:30] Speaker C: If you go back and listen to the show and if I listen to the. Oh, my own misspeakings, the show is fraught with them. So that's just part of the course, man. And that's. And that's it about Billy. [00:16:43] Speaker B: Okay, well, let's see. Where does Billy. So Billy works for MI5, but you have another role, another role as a member of the network. So how do you get your intelligence, your orders, so to speak, from the network? Where's this drop point? How often do you check it and what does it look like? [00:17:06] Speaker C: So every Friday. Every Friday, Billy eats lunch at a certain cafe in London. So she works in London. Like I said, her country home, where she's from is York, but she's a working girl in London. Basically, she's in the MI5 offices, which you can picture is a, you know, the equivalent of a 1980s cube farm. There's lots of typewriters banging away. It's a big, nameless, faceless building that's not marked as MI5. You know, lots of. Lots of secret security stuff is done, but lots of really mundane stuff is done as well. But on Fridays, she always has lunch at this certain cafe and she sits in the window and there is a. A phone that is in the cafe that she will get rung on and the owner knows to bring it to her table type of thing. Or actually she probably has to go up to the counter since it's 1985. And I would imagine that message Gabe is very curt and brief and says, here's where to meet, you know, and when. So she basically once a week has a. Has a phone call pickup that she's looking for. And sometimes she just eats her lunch and there's no call. But there's other times when she hears that phone ring. At 12:05, her eyebrow quirks and she wonders, is this the network? [00:18:21] Speaker B: I have to say that you guys are so good at this genre. So impressive, so immersive. I really enjoy listening to the show for these reasons. Thank you. So the phone rings. [00:18:33] Speaker C: Thank you. [00:18:34] Speaker B: And Billy Frey is summoned up to the counter. And she puts the receiver to her ear. And we'll turn our attention to our other character this evening. I have it written down. How do you pronounce your name there, Sean? [00:18:51] Speaker A: Well, Y, V, E, S is pronounced Eve. [00:18:54] Speaker B: Eve. Interesting. [00:18:55] Speaker A: Yes. [00:18:56] Speaker B: I was gonna say Ives. [00:18:58] Speaker A: Yes, Eve. Eve Tanaka. So as you could tell, maybe from his name, maybe not, Eve, I think, aligns with French, but regardless, he has. Yeah, it is French, but his father is an American from Japanese descent and stationed in Europe, in Germany. Met his wife, who is native German. And so Eve is stationed in the Berlin office of the CIA, of the station of the CIA, and is Native American, but of course has that heritage. So he speaks German and Japanese as well as his native tongue, English. So he aligns much with his mother, being a kind of a mother's boy, and has grown up in the. In the German nation for some of his life, and then also America, not as much as in the. In Japan. So he's 32 years old, born in 1953, joined the CIA out of college, and he's a relatively average person. He comes around as an average guy. He's about 5 foot 7, 140 pounds. He's not muscular, and he's not overly physical. But after you meet him, you realize that he is super, super, super smart, super intelligent. He's the guy that, as a kid probably became, you know, a grandmaster in chess. His IQ is 21. And then all the rest of his attributes, like strength, are 10, luck is 11, constitution 10, dexterity, 11, charisma 10, and speed 12. So comparatively speaking, he's a brainiac. So he has quite a few different skills. [00:20:56] Speaker B: Do you get the impression that when people meet him, do they think, you know what? I. This guy should have been born very dexterous, but fate intervened and he is so much smarter. [00:21:05] Speaker A: There's only one person in the world that has probably thought that of him. And I don't know if he's met her yet, but I think he's about to. That might have that perspective for some reason. [00:21:17] Speaker C: The person who will find 21 intelligence annoying. That person. [00:21:22] Speaker A: It sounds like it. Sounds like it, yes. [00:21:25] Speaker C: Yeah. [00:21:26] Speaker A: So as far, if you ask him how he gets contacted by the network and the drop he buy, he goes to a newspaper stand every week on Fridays and buys their Berliner and the one who runs the newspaper stand, you know, you kind of wonder, like, how do. How do guys like Bern, that's the guy who runs the newspaper stand. How do guys like Bern make a living just selling newspapers and magazines on the corner of Konigstrasse and Potsdamer Platz? And you're kind of like wondering to yourself, well, it's because he helps out certain sides of political workings, but at an arm's length. He doesn't want to get into the. The meat of things. He just simply passes messages or. And things of that nature. And so Byrne is one that every once in a while will get a special newspaper that he needs to sell to Eve. And Eve picks that up and on a Friday afternoon and opens it up. And if there he can notice some particulars in the coding of maybe an article or a particular insert into that edition that he picks up and then he follows up through proper protocols that he is certainly well aware of. [00:22:50] Speaker B: So simultaneously, maybe it's a split frame. I don't know what kind of movie this is. We hear a voice come across the receiver for Billy Frey. And it's clearly a disguised voice. She's heard it before, whatever. Just very atonal inflections. And at the same time, Eve's eyes find an insert in there that says, this information typed out clearly for him. Of course he's intended to destroy it upon reading. And it is a briefing from the network. And the voice and the text both say simply this. An American nuclear weapon has been stolen two days ago. An American nuclear weapon that was stolen from an arsenal out of Mannheim, West Germany. The details of the operation are irrelevant to your operation, but should it become necessary, a guard was killed. A concrete bunker was penetrated with an explosive charge. Security systems were bypassed. We're still working on figuring out how. And the people who stole the weapon escaped across country. Fritz Bowman and I. Actually, you guys should have all this information, but you can write it down how you want. Fritz Bowman is in Munich. He's a former terrorist and he's willing to inform on who did it. He has intelligence for us. He believes he's being followed and he won't meet with locals. He wants to speak to someone from outside. And weird I should. I'm supposed to have more than that. Oh, here we go. Here's what you're supposed to do. He's going to be meeting you in the Cafe Mitch Schnapps in Munich, West Germany, at 3pm tomorrow. He will have a copy of the Paris Match open to a soccer story. The predetermined code you are to say, do you bet on Football games. To which he is going to reply, no, not after my losses last year. And you're supposed to get whatever information you can out of him. [00:25:28] Speaker C: Okay, is that the entire brief, or are we supposed to go for. Is there. Is there, like, are we supposed to carry. [00:25:35] Speaker B: So there will be. Yeah, of course. At your nearest airport, there are plane tickets already arranged for you, and you're to fly to Munich, Germany. [00:25:48] Speaker C: So I like this continuing in the split frame you've described, Gabe, of. On each side of the. You know, we see both. Germany. You're probably taking a train, Sean, to get to Munich because you're already in Germany. Right? [00:25:59] Speaker A: Well, there's a major airport in both. It would probably take like 20 minutes. [00:26:03] Speaker B: Oh, I thought you're in the U. S. Sorry. [00:26:04] Speaker C: Yeah. [00:26:05] Speaker A: I mean, the German, he's deployed. [00:26:07] Speaker C: I'm. I'm just thinking we'll have one side showing me getting tickets at the airport, and the other would be these big European train stations. [00:26:14] Speaker A: That would be cool to see their bond off. [00:26:16] Speaker C: Yes, but at the same time, we see, you know, bags being packed, gun, you know, little automatics being clicked, roller bags being dragged, you know, across the sidewalk to the. To the. Either the airport or the train station, etc. As we both make our way to Munich. [00:26:34] Speaker B: All right, I am going to. [00:26:37] Speaker C: Is. Do we have some way of identifying each other and knowing, or do we. Are we told that there are two agents on the job? [00:26:43] Speaker B: I thought about that too, and I wasn't quite sure where. Where we were going to begin with this. So is there a way that members of the network are able to visually cue one another through a symbol? Does that seem to make sense? Or do you have a better idea. [00:27:04] Speaker C: Like a lapel pin or something? [00:27:06] Speaker A: Right. [00:27:07] Speaker C: What do you think? [00:27:08] Speaker B: Make it very James Bond where they. Everyone's just telegraphing the white Scorpion. [00:27:15] Speaker C: Yeah, man, I can never find him. Why not? He's out in the open. Any other ideas? [00:27:24] Speaker B: Otherwise you guys could have worked with each other before. I don't care. [00:27:29] Speaker A: Or it could be that we just show up and not realize the other one is there for the same thing until we, like, walk up to the same guy at the same time and then look at each other. [00:27:38] Speaker B: Let's see if you want to have. [00:27:40] Speaker A: Statement and then look at each other like otherwise. Could do this. A secret handshake or spycraft, something. Something tradecraft would probably play into. You know, there's another agent in the. [00:27:57] Speaker C: Code, so I've got one. Maybe the network has also rented our hotel room in Munich. Right. And when we're checking in. We've been checked in as a husband, wife, couple. And when you get to the. When you get to the desk, the, you know, the concierge or the person behind the desk essentially says, ah, so your wife has already checked in kind of thing. And you're expecting this. Right. And the same thing would be the reverse for me, obviously. So we probably have a moment in the hotel room where there's a wrap at the door. I'll be in there first. Sean. [00:28:33] Speaker A: You are more punctual then, I guess. Yes. Although the German trains run on time, I can't say for their travel in 1980. [00:28:42] Speaker C: But you want to be in the. [00:28:44] Speaker A: Room, Go ahead, man. I'm just. [00:28:46] Speaker C: Okay. [00:28:46] Speaker A: I'm being pedantic. [00:28:47] Speaker C: So. An arched eyebrow raises as she looks through the peephole in the door. And she opens, says, good to see you, husband. [00:28:59] Speaker A: Well, hello there. [00:29:02] Speaker C: Lets you in, closes the door, she says, her voice drops. You've not been followed? [00:29:10] Speaker A: No. [00:29:12] Speaker C: She extends her hand and says, billy Frey. [00:29:16] Speaker A: Eve Tanaka. [00:29:20] Speaker C: I anticipated us being a two man team or two person team. [00:29:25] Speaker A: Appears that that's the case. Are you from England? [00:29:31] Speaker C: Yes. [00:29:32] Speaker A: How did you know that? Strange accent that comes and goes. I just picked it up just faintly. [00:29:39] Speaker C: You are somewhat harder to place, but I would say American. [00:29:42] Speaker A: American. Father was military, stationed in Germany, so I have a little bit of German. And then of course my mother. My father's from Japan originally, Japanese descent. And then my mother's German, so I've got a little bit of everything in me, I guess. [00:30:00] Speaker C: Ah, it's a 1980s, so I'm allowed to say of mixed blood then, of course. [00:30:05] Speaker A: Yes, I suppose you could say that. Military brat. [00:30:11] Speaker C: All right, so not to dive too deeply into that, Gabe, but I think there's probably a moment where we, you know, share what we know so far. There's probably a map of the city that gets laid out and we circle the cafe with a red pen, you know, that kind of thing. And there's a time we're supposed to be there, et cetera. Right. [00:30:28] Speaker B: Talking about maps. So if you are, you're both still in discord. I'm giving you some help from the adventure that I'm borrowing. Yeah. [00:30:39] Speaker C: Oh, I see it. [00:30:39] Speaker B: For whatever reason, they gave me a map of the region as well. This is actually the first part of what's intended to be a three part adventure. Maybe we'll get in the next one, I don't know. But I don't know why we would, in fact. Yeah, so the first one actually Is this street. That's funny. They missed an R. Steep map of area around the Cafe Schnapps. And. And the cafe is where you're supposed to meet him. And totally not meta at all. It's giving you more information. It's decided to say where the bookstore is, the bakery is, the gift shop is, but nothing else. [00:31:24] Speaker C: That's a neighborhood, Right. With lots of foot traffic and et cetera. [00:31:28] Speaker B: So how I'm interpreting this. Yeah. So the next day at 3pm is when you're supposed to meet them in the cafe. And you guys can decide if you want to go right then or if you want to go early and stake out the situation. Of course, I'll leave that to you in a moment. But the obvious information here is how. How I'm interpreting this map is the Guterstrasse is like a large, larger street where there's actually two lanes of traffic. I feel like if any traffic goes down the Schwanten Ler Strasse or the Rukenstrasse or even the Landwehr Strasse, it's. It's gonna be pretty crowded. You could probably get two cars, you know, side by side. But mostly it's gonna be foot traffic, bicycle traffic. And in fact, this is why I don't play modern games. I have no idea. I expect Harrigan to totally flesh this out in his imagination. But this is how I'm thinking about it. Right. [00:32:27] Speaker A: I think I've actually been. Been to this area, actually always sounds. [00:32:33] Speaker B: Like I know that. [00:32:37] Speaker C: Fair. Sean, for us to be in a single black Mercedes Benz. [00:32:42] Speaker A: Sure. Or we could take a cab. [00:32:47] Speaker C: I think we want to have a car in case things go. [00:32:50] Speaker A: I mean, I would always love to pull out a cabbie and take over a car, but again, I'm not very, very good at. I'm okay at driving, but I'm smart guy. [00:32:58] Speaker C: Okay, let's. Let's, let's do that. Let's, let's. We have not. Let's not establish how we got there. [00:33:03] Speaker A: Okay. [00:33:04] Speaker C: And then as the scene unfolds, we can. We can figure it out because. [00:33:06] Speaker B: And I would add mechanically, one of the great features about this game, I think even Jason has mentioned it, is even as early as this game is, it does provide a type of meta currency or a type of way a die of fate. It's simultaneously a meta currency and a die of fate. If anything ever is in question, a character can just roll their luck. And at this point, too, I should also mention this is what I would use the luck for. Of course, Waiting for you at your hotel room is any kind of special equipment you feel like you may need for this operation. The adventure that I'm working from, you know, that's been written for Danger International says that the players are given one. What does it say here? One piece of special equipment. I don't know what that means, but if you got. Because Harrigan has the great imagination for the James Bond kind of super tech, that could be it. If you don't want to flesh this out right now. Right. I think you can manifest that at any time if you want. And if I. If I'm like, that is outrageous. I'll hold you to a luck skill roll or a luck whatever role. A save roll. That's it. Luck save roll. [00:34:25] Speaker C: Luck save. I think that works because what I'm. What I'm actually thinking is like, as the, you know, as we montage into the next day, there's a moment, Sean, where we're in the hotel and, you know, you can't hear us, but we're clearly plotting, planning, looking at maps, looking at. So Gaby provided that small map, but we're looking at the wider streets around it, like where the main thoroughfare there is. Where could we get away? Where could we. Etc. Right. [00:34:49] Speaker B: Okay. [00:34:50] Speaker C: And at one point, there's a knock at the door, and Billy opens it again with that raised eyebrow, and she takes a heavy duffel bag into the room, which is the delivery from the network. It's a bit of a preview. I'm thinking she's probably going to want, like, electronics gear, like either surveillance or cracking, that kind of thing. So we can reveal that later. I will ask for a lock roll here, Sean, if you're okay if we move to the next to the cafe. You okay with that? [00:35:17] Speaker A: I would say, as you're unpacking your duffel bag and you're pulling out electronics, I look at you and say, do you know how to use that? [00:35:27] Speaker C: Reportedly, she says that she's like. She's laying it out on one of the beds very precisely and then repacking it in a way that's easy to. Easy to transport. [00:35:34] Speaker A: And before you put it in, I say, may I? [00:35:38] Speaker C: Yes. Are you a SIGINT person? [00:35:41] Speaker A: I've dabbled. And then I look at the electronics and I go, oh. And then I rattle off the microchips that are being used and the type of PCB thickness. And I didn't realize that we had this in inventory. I give it back to you. Yes. [00:36:01] Speaker C: I'm less familiar with the manufacturing and more with the use of said equipment, of course. Gabe, I'm hoping the next day and we. Sean, if you're okay with Tanaka's okay with it, we would arrive early. Probably an hour or 30 minutes early, something like that. If you're okay with it. I'd like to make a luck roll to have the area be relatively quiet so there's not like big crowds of people lined up to get coffee and their, you know, their German pastries and that kind of thing. Or is it like, you know, is it bedlam in this area? [00:36:33] Speaker B: So interesting that you say that because the. The adventure is kind of cool. It specifies that there are three when you guys arrive at 3pm Anyway, at 3pm There will be three D6 people on the street and inside the cafe will one will be one D6 plus one patrons. But yeah, let's definitely. We can have you dictate how many people are there an hour. [00:36:58] Speaker C: We don't need luck. You can use the. [00:37:00] Speaker B: No, no, no, no. I think, I think you should. If since you want it to be a certain way, we could have you dictate what the situation is. An hour early with a successful luck save roll and you're going for a 20. This will be a level one save roll. And so I, I loved your guys's discussion earlier when you guys talked, when you guys broke this down. I totally agree with you, Harrigan. Early Tunnels and Trolls is so like Dungeons and Dragons that all it does have its own form of descending AC versus ascending ac. The way we understand the mechanic is you don't have to do that math. There's no reason not to if you like to do it. But most people, you know, find it easier to add, right? So you just simply roll 2d6. If it's doubles, you roll and add it to that value and then you add your attribute, which in this case would be luck. And since It's a level one save roll, you're trying to beat 20. If you don't roll at least five on the dice rules as written, it's a failure. But if you read all the text, including things like guns, I would prefer to say it's a. Here's. Here's. Let me add this right now for those mechanic heads out there. A better version of this game would be this. You can succeed with complication if you roll less than 5, add your attribute and you make your target number. [00:38:36] Speaker C: You hit the target. [00:38:37] Speaker B: But if you rolled less than five, you created a complication, right? Not an automatic failure. [00:38:42] Speaker C: That's not raw, but it's Also not bad. [00:38:45] Speaker B: That's a good one. [00:38:47] Speaker C: It is a good one. All right, so in this case, you're telling me level one challenge targets 20. My luck is 14, so I subtract 14 from 20. I'm trying to get six or better. [00:38:59] Speaker B: Doing it that way. [00:39:00] Speaker C: Okay, yeah, I'm doing it the way that the game describes. [00:39:03] Speaker B: Gotta get six or more. [00:39:05] Speaker C: I could also just roll two D6 and add 14, try to get 20. Yeah, I rolled a three and a five. I got an eight. So I made this. I made pet. Passed. [00:39:16] Speaker B: Basically, you passed. So, yes, I will allow you to even dictate. Jason is screaming right now. I allow you even to dictate how many people are here in the scene. As you guys are here an hour early, about 2pm. [00:39:33] Speaker C: It's Sean, if you're. If you're okay with me doing this, it's quiet. Quiet enough for us to get a bead in that. In that hour that we're there to understand who. Who's here, who's lingering, who's. Who's on their third coffee and as paper, and they're still sitting there kind of thing. So the idea being, Gabe, there aren't so many people that we lose. You know, there's no way to keep track of them all, essentially. So a smattering of people is fine, you know, whether it's a half dozen or ten or something like that. But it's. It's not like there's 30 people in here. The line's not out the door is what I would say. [00:40:04] Speaker B: Oh, okay. So as I described you, it inside the cafe, there's only one D6 plus one people at 3 o'. [00:40:11] Speaker A: Clock. [00:40:12] Speaker B: Okay, but earlier you wanted it to be. Is it because there's something specifically you wanted to do, say, with surveillance equipment or something like that? I thought you were angling for something like. I thought you wanted to prepare the scene in some way. [00:40:29] Speaker C: Nope. I wanted to make it so that it wasn't so much hustle and bustle that it's easy to lose track of someone. If someone tries to assassinate the guy, then they're, like, lost in the crowd. Immediately. I was hoping that it would not be a scene that was that chaotic. That's all I was after. But maybe Sean feels differently. [00:40:47] Speaker B: Yes. Eve Tanaka. It sounds like Billy went right. So on this map, I don't know if your viewers have access to any of this, but, like, do you proceed from the north, from the south, up the Larukenstrasse, or is it Rugert, Rukertrasa? Up to the cafe. The way into the cafe is from the. Out from the east, if you will. And let me add. I'm gonna add another picture since we did have someone go into the cafe. I have a picture of the cafe itself. And I bet you you're going to be quite interested in this one. [00:41:29] Speaker C: Okay. This is during 80s Eve. [00:41:32] Speaker B: I have a. I have a. Oh, it's totally. [00:41:35] Speaker C: I have an idea for you. We should split up. I'll go in early and just be in the cafe for a while. You can be the one who like, gives the. The target the thunder flash code word stuff, and I'll be like your backup. So we're not together. Does that make sense? [00:41:54] Speaker A: Yeah, I was thinking the same. Like, one would make the contact and the other would lay in the weeds. [00:42:00] Speaker C: Okay, so what this means, Gabe, is that, you know, she's got a skirt on where, you know, there's some legs showing. So she's out cruising the German. You know, she's out to look good is what it looks like in, you know, in Munich. [00:42:14] Speaker B: Do you look good, though? What is your charisma? [00:42:17] Speaker C: She's got a 12. [00:42:19] Speaker B: Okay. [00:42:20] Speaker C: And it's. And I like how it is, quote, unquote, physical beauty. No, that's not what charisma means. [00:42:26] Speaker B: I know, I know. That's good. They call that physical beauty. I would actually, I would like. I would add like strength and dexterity to that, you know. Right. And then. And then what? [00:42:38] Speaker C: Come up with an attractiveness. [00:42:40] Speaker B: Yeah, that, you know, help, help, help out with that. [00:42:43] Speaker C: There you go. Yeah. So she, she's not extraordinary, but, you know, she's. She's a good looking gal. But the point. Point being she's out to be seen. So she's wearing, you know, the cut of the day in terms of a dress and the jacket and that kind of thing. So it won't be weird if she hangs out in this cafe for a protracted period. Drinking and eating is what I'm after. [00:43:04] Speaker B: So as you can see, there's actually some outdoor seating under an awning. Right off, right off. So there's a sidewalk, then there's the street proper, and then there's even a layout. So since you got there an hour early, you have all kinds of opportunity to even get a sense of what the kitchen is like. Right. And angled in. Found an opportunity to get into the kitchen. Your order was wrong, and so you walked right on in there, you know, to try to explain. And so you can see that there's a back door that goes out into the alley in the back. There's even three trash cans out there. [00:43:38] Speaker C: So I think, Gabe, if I sit, since I'm there early, I can kind of move to this table when it becomes available, right? So I can have my choice. [00:43:44] Speaker B: Oh, totally. Yep. [00:43:46] Speaker C: You see the table in the top, right outside on the, beneath the awning, the edge of the awning. I think from there I can see through the window into almost everywhere inside. And I can see the other tables outside. So it gives me the best view of like every table. I think if I sit out there. So I'm, I'm on the street, basically. [00:44:04] Speaker A: Right. [00:44:04] Speaker B: Okay. [00:44:05] Speaker C: Okay. Her, her pistol is in her pocket. In her pocketbook, I should say. Or Walther PP. Not PPK. PP, slightly larger 380, often carried by Sean Connery, even though it's meant to be a ppk, but it wasn't really. [00:44:21] Speaker A: I knew there was going to be more. [00:44:26] Speaker B: So I, I, I think I might have missed this part. You have now collaborated with Eve for something beforehand in this operation. So, Eve Tonika, what is your role here? Are you performing any preparations similarly? What am I going to expect come 3 o'? [00:44:47] Speaker A: Clock? So Eve is dressed in casual garb and makes his way from the north towards the cafe down Ruckerstrasse. And he's gonna enter as if he's buying a coffee. Walks in through underneath the awning, past the outside seating up to the counter and orders a, an espresso as he, if he, and then I would expect Billy to be there sooner or earlier and probably pass her on the way in. And then he'll take his seat at a vantage point probably right near the entrance. But on the inside, in case there's anything on the inside, knowing that there's a back door maybe for the kitchen would be something he would also note in case something comes through that way. So he kind of is strategically placing himself until he sees the target arrive. [00:45:45] Speaker B: There's a north window and a south window. Which table do you want. [00:45:51] Speaker A: He is going to take? [00:45:54] Speaker C: Or are you going for that table? It's right in between the two. It's right by the door. [00:45:57] Speaker A: Right by the door, probably, yeah. As soon as you enter the door and if somebody's sitting there, I look around and ask like I would, I would roll my luck, check to make sure that table is available. [00:46:09] Speaker C: Sir. There you go. [00:46:12] Speaker B: No, no, no. Okay. You can do it if you want. I, yeah, I mean, I don't know. [00:46:16] Speaker A: Maybe it's occupied and I'm, I just. [00:46:18] Speaker B: So I just rolled to see how Many patrons are in this cafe at three o'. Clock. That's what I rolled. [00:46:24] Speaker C: One, one, one. [00:46:25] Speaker A: And they're sitting at the damn table that I want to sit at. [00:46:28] Speaker C: It's me. [00:46:34] Speaker B: One D six plus one. There's two people besides, right? Yeah. [00:46:38] Speaker C: Okay, good. So it's quiet. [00:46:40] Speaker B: In other words, it is quiet. All right, so here's what happens. You guys are ready? So 3:00 clock comes 301 comes out there at your table. About 3:02, there comes a man from the south walking along the. The sidewalk. He has an overcoat on. He has a pretty big hat down, kind of covering his eyes. He's moving quite quickly and he has what appears to be a paper in his hand. He looks around furtively. When he comes near the, near the edge of the awning where the door is directly to his left. And after looking around up and down the street, you could tell, you could see from. You're so close now in that table, you can see a bead of sweat dripping down his forehead. He turns and makes his way towards the door to go into the cafe. [00:47:47] Speaker C: So Billy thinks internally, God, he's bad at this. But she's, you know, one of the reasons why she wanted to be outside as he goes inside, you know, now Tanaka can take over on our side. She is going to, you know, make doubly sure no one has followed him. In other words, in, in five or ten minutes to someone get out of a car. And they've clearly been tracking them. So she's going to do like the long look for the tail, basically. [00:48:12] Speaker B: Sure. So this man, whoever he is, enters into the cafe, meet Schnapps, and you look up or you're looking right at him. However, Eve's basic, like, you know, camera dynamic is you're sitting right there, right, right through the doors. And so you get. Maybe he comes up, you see this man, look around the cafe, looks right at you. There's two other patrons. Let's say there's one outside and one other patron inside. So yeah, another patron is sitting in the top, top right corner reading a paper. He goes, after looking around, it looks like you can tell that he's gonna go order a coffee up at the. Actually, you sit down here and you get table service. So he goes and he sits near the kitchen and waits for a table service to come. And I'm the one right by, right north of the kitchen door. Sean, unless you do something to stop this. [00:49:19] Speaker A: No, I let him sit down and I probably reading something myself, some type of magazine. I wait for him to get relatively comfortable. And even after he gets served, I would wait until the person comes and delivers his beverage or whatever he orders. And then I look outside for any signal from Billy. And if I sense that everything is okay at this point, then I would make my. You mentioned that he has reading material. Do I catch the title? [00:49:54] Speaker B: Sure. We could either have a IQ or luck roll. Actually, you know what? I'm gonna. I'm gonna insist on a luck roll. [00:50:03] Speaker C: Right. [00:50:04] Speaker B: To. If it happens to be open to whether it is the paper you're looking for, it'll be a level one. Your target is 20, which is the Paris Match paper. The Paris match. Exactly 20. [00:50:18] Speaker A: My luck is 11. I rolled a four. [00:50:26] Speaker B: That means a failure. An automatic failure. [00:50:28] Speaker C: Doubles. Is it doubles? [00:50:29] Speaker A: It is doubles. I forgot. Two twos. [00:50:32] Speaker C: Four. [00:50:34] Speaker A: Oh, yeah. Plus five. Nine. Plus two. Eleven. [00:50:38] Speaker B: Nope, he did not. Even with a. Yeah, even with exploding roll. [00:50:41] Speaker C: Okay. [00:50:44] Speaker B: And I'm glad that you narrated that instead of getting too much premature narration, because as he goes. [00:50:54] Speaker A: Susceptible to premature narration. [00:50:57] Speaker B: Yes. Aren't we all? So outside, Billy, looking to see if there's a tail. About 30 seconds after this guy steps in and starts making his way over to, you know, takes him this long to find the table. Inside, you're kind of leaning back and observing him through the window. And then keeping eyes out on the street. You see a man come walking up, like basically a tail. You don't know if it is a tail. Tail, Right. But someone else comes walking up behind. This person is wearing an over. Like not the same kind of full length overcoat, but more kind of a trim jacket. Right? Definitely puffy. Seems to be like a tough character and is like mid-30s, perhaps a man. [00:51:49] Speaker C: Can I. Can I admit something to you guys? The styles were so bad in the 80s. I have things out. Yeah, no, I just. I just. I just have trouble like picturing cool spy stuff happening. Like if my character has leg warmers on, if she's. You know. And the puffy jacket you're describing, as opposed to like a trim leather, like thigh length jacket that the guy's got. All right, put that aside, Gabe. Is there a way that I can tell, like, does this man have a gun on him is what I want. You know, the telltale signs under the arm, back of the pants. [00:52:24] Speaker B: Sure. Do you. And you have a skill in guns, right? [00:52:29] Speaker C: I do. I have. [00:52:30] Speaker B: You have both machine guns, and I. [00:52:33] Speaker C: Have clip pistol and machine pistol smg. [00:52:36] Speaker B: And I don't think you needed to get that granular. We could talk about that, but like, I thought it was just, you know, just general. [00:52:42] Speaker C: I also have ambush and silent movement. Is that kind of like stealth? Because can't you. Can't you add more than one skill to your role in this game? [00:52:52] Speaker B: Yeah, I think you. I think you can hold on. And I actually. I took notes for this because I knew it was going to go like this. [00:53:00] Speaker C: Gabe, the main one that I think matters is actually observation. [00:53:05] Speaker B: Yeah, yeah, yeah. But you could actually. So since you're looking for a gun too, like, I could. I would add that on there. [00:53:10] Speaker C: So the observation, one clip pistol, one shoot. [00:53:14] Speaker B: Did I not. Sorry, I thought I had. [00:53:20] Speaker C: Yeah. [00:53:21] Speaker B: Ambush and silent movement. So ambush and. Is that what. That's what you're talking about? Right? It's a modifier to saves, to detect or accomplish an ambush, so it becomes like a. An opposed role and then also to move silently. So if you have ambush, I would. I would add that to your. Your skill roll. And if you have. And I'll add one. I think you just have one level in firearms for clip pistols. I would add that. [00:53:51] Speaker C: I do. Oh, and you're right. Firearms is the skill. Clip pistols, like a specialization, right? Yeah, I think so. Okay. Anything for observation as well. And Jesus, for all it's worth, I. [00:54:07] Speaker B: Just gotta make sure I'm doing this right. [00:54:08] Speaker C: Hold on. You look up that. I'm gonna look up what this. Get. What the. [00:54:13] Speaker B: All right, here he is. Yeah. What's that? Oh, you have observation, too. [00:54:17] Speaker C: I do. [00:54:18] Speaker B: I don't think I even looked up observation. And this is. So here's where I will agree with you. Like, the skills can be neat until you read about them. [00:54:28] Speaker C: Yeah. They're overlapping and there's a lot baked into them. [00:54:31] Speaker B: And. And yeah. And for whatever reason, it's not just like just one mechanic where it just adds to it. So another way you could hack this game is you could just turn everything into a modifier rather than. [00:54:42] Speaker C: Yeah. So the skill observation represents the ability to remember, recall facts and to notice when things seem odd or out of place. Okay. [00:54:50] Speaker B: And it's just added to a save roll, I'm assuming. [00:54:54] Speaker C: Yeah, it's a. Right. It's. Yeah, it's like. Like the other skills. [00:54:56] Speaker B: So another one of the. One of the adorable things about this game is everything's called a level. So you have a level for a save roll, and you have a level for your skills, and you have a level for your character. And so if you have a lot. If you have one level in all those skills, you can combine them. [00:55:10] Speaker C: All. [00:55:10] Speaker B: And I think you're going to get a plus three modifier on this. Right? [00:55:13] Speaker C: I think that's what. That's what we're talking about. Yeah, it's a plus three. So that means I'm rolling iq. Is that right? [00:55:20] Speaker B: Yes, you are rolling iq. [00:55:23] Speaker C: And what am I after? [00:55:27] Speaker B: I am opposing you. [00:55:29] Speaker C: Oh, okay. [00:55:30] Speaker B: So anyway, I guess people like to know what's going on here. So this guy, in fact does have a gun, folks. He's trying to conceal the gun. And so I actually these. Harrigan also has asked for easy bake NPCs in his games. I think you could do it because you could actually make your NPCs just one value. You could just give them one attribute if you want and then just add modifiers if you think as a gm that they should have skills. Some. Some players may not like that because. Because the GM can make what make up whatever the GM wants. I actually randomly rolled these characters. I rolled. When I made these characters, I just rolled 3D6 down the line for all their attributes. And then I built them with skills. I added some skills too, with whatever IQ I ended up with, which is. [00:56:25] Speaker C: The opposite of Easy Bake, by the way. [00:56:28] Speaker B: But I'm saying you could do Easy Bake. Again, not rules as written. And in fact rules as written. They don't give any guidance. [00:56:35] Speaker C: Guidance. [00:56:36] Speaker B: There is no guidance. Arrogant. Read about NPCs. Right? [00:56:40] Speaker C: I'm aware. I don't think. I don't think there's a single stat line in the whole book for an npc. In the whole book. [00:56:47] Speaker B: Right. [00:56:47] Speaker C: It's kind of crazy. [00:56:48] Speaker B: It is kind of crazy. [00:56:50] Speaker C: Yeah. [00:56:50] Speaker B: So I just rolled an 8, a 5, and a 3 on my 2D6, my save roll. And basically what it is, is I'm trying to generate a target number that Harrigan's character of Billy needs to beat. And I have. For this character, I have an IQ. I'm going to go with IQ for this one of seven. So eight plus seven makes 15. But I also. Oh, wait, no, he was too dumb to get this skill. Yeah. So I would also add basically what Harrigan is using as well. Ambush. Right. And that sort of thing. I would have added that. But he's too dumb to be good at ambush. So your target actually is 15. [00:57:35] Speaker C: 15. Okay. So my intelligence is 13 and I have plus three from my skill. So I'm looking at a plus 16 here, rolling two dice. But I don't want to get lower than five or lower. Right. I got a nine. So I got a 25. [00:57:51] Speaker B: Okay. You notice that this guy's definitely packing underneath the shoulder, underneath that puffy jacket. [00:57:58] Speaker C: Okay. [00:57:59] Speaker B: And his brutish appearance does not. [00:58:02] Speaker C: Yeah, he's a thug, man. Cold War thug. So as he gets. He's the kind of guy who has like a bunch of fat rolls in the back of his neck, like muscle upon fat all piled up in the back. [00:58:14] Speaker B: 100%. Actually. No, I take that back. [00:58:20] Speaker C: This is. [00:58:20] Speaker B: This is a wiry rodent. His strength is four. [00:58:26] Speaker C: Okay. One more reason why you shouldn't generate these that way. So she gets up and towers over him. She's going to let him enter Gabe, and then she's going to slip it, like, you know, she's going to like, hold her. Lift her copy coffee or. Yeah, her coffee mug or coffee cup and kind of look at the bottom of it like, I'm. I'm getting low. So what she's intending to do is let the guy flow into the. Into the cafe, go in right behind him and make eye contact with Tanaka, letting him know this guy's trouble. And she's basically going to position herself in a way that she can intercept anything this heavy is going to try to do. [00:59:07] Speaker B: Okay. [00:59:07] Speaker C: So she's basically providing cover here. [00:59:11] Speaker B: All right, so what this means is if I'm tracking the action right, you step up right behind this guy, just as, of course, our other guy, your mark, is sitting down at a table by the kitchen. Right. So he's sitting down at a cable by the kitchen. As you walk behind this other man that just appeared. This man makes his way down to the table against the wall by the kitchen. He's heading that way. As you share a meaningful glance, Billy with Eve, who is sitting right inside the doorway. And now, since Eve did not see what was on the newspaper, you can continue to narrate your accent. [00:59:53] Speaker A: I understand. Corrected. The result that I rolled was 11. And I add that to my luck would be 22. So actually I would have succeeded. [01:00:01] Speaker B: Oh, sorry. [01:00:01] Speaker A: I apologize. I gave you the end result, but it was actually what I rolled. All right. [01:00:06] Speaker B: Because the exploding decks, he is in fact holding a copy of the Paris Match. [01:00:12] Speaker A: Oh, okay, excellent. [01:00:13] Speaker B: But you're first. The first guy to answer. [01:00:15] Speaker A: Okay. [01:00:16] Speaker B: The guy with a long overcoat, perspiring. Yes, Big hat. [01:00:21] Speaker A: Timing wise, I would imagine. At some point after, I kind of realize it's that person. And then all of a sudden, I'm like, why is Billy coming into the cafe? Something's amok. So then I expedite things and walk over, not hurriedly, but With a purpose over towards the table. And I. I drop, you know, and I say it in German, since I speak German. So I say, do you bet on football games? [01:00:52] Speaker B: He startles, are you standing at the table or do you sit down? [01:00:56] Speaker A: I. I gesture as maybe I'm waiting to get a drink or something. I just look over and take interest in what he's reading and then say. [01:01:10] Speaker B: He startles and looks at you nervously. And he says, nine. And then says in English, not after my losses last year. I sit. [01:01:24] Speaker A: And I sit down and I say, my name's Ikaijas James. [01:01:37] Speaker B: I'd rather not share my name right now. If everything went according to plan. [01:01:45] Speaker A: I just start coughing very loudly, and I say, oh, no worries. And I say, what. What team do you like? Do you do follow? All right. [01:01:57] Speaker B: And so we should check in with Billy because Billy just made. Just shared an eye contact with you. This other guy's sitting down at the table down below now. Billy's kind of standing there with an empty cup of coffee. What was the next intention? [01:02:10] Speaker C: Tell me on that. On that map, I think it matters. The tables inside. Gabe, where are Tanaka and the contact sitting versus where is. [01:02:22] Speaker B: So if you look at the kitchen and you see that where the door swings up. [01:02:25] Speaker C: Yep. [01:02:26] Speaker B: They. They are. If they lean back to. If one of them leans back too far in that south chair, they'll get hit by that door. They're at that table. The other guy has sat at the table just to the southeast, right along the counter. Right along. Yeah. [01:02:43] Speaker C: Okay. So what she's doing, I presume that counter offers, like, service as well as, you know, there's table service, but she can. You can also go. [01:02:50] Speaker B: I think that's a wall, personally. Oh, that's why I decided. [01:02:56] Speaker A: To sit. [01:02:56] Speaker B: At a table and get service. Right. [01:02:57] Speaker C: Oh, that makes it much more awkward. [01:02:59] Speaker A: Yeah, it does. By Tanaka and Billy, obviously. [01:03:07] Speaker B: You should have done a better stake. [01:03:09] Speaker A: We looked at the blueprints and thought, oh, here's the counter. Oh, it's a wall. [01:03:13] Speaker C: That's no counter. It's a wall. [01:03:15] Speaker A: They remodeled. Oh, God damn it. [01:03:20] Speaker C: Maybe I should just. Just stare at the wall. [01:03:24] Speaker A: What's the dates on those blueprints? 1965. Oh, and. [01:03:29] Speaker B: And everyone must notice that one hex equals two meters. [01:03:33] Speaker C: I did see that. [01:03:34] Speaker B: And you see where north is, too. That's helpful, too. [01:03:36] Speaker C: Yep, Yep. [01:03:37] Speaker B: Very helpful. Just kidding. [01:03:38] Speaker C: It is helpful when we're describing things. [01:03:40] Speaker B: When we're describing it is. Right. Those hexes, I could hardly make them out. I'm like, there are hexes here when I noticed that key. Oh, there are. How weird. [01:03:49] Speaker C: So I think we're. We're probably all strangely crowded down and went into the cafe here because the two of them are at that one table. He's at the. The thug is. [01:03:57] Speaker B: There's one. And remember, there's one person up there in the northwest at that table at the far corner. Yep. [01:04:02] Speaker A: Okay. [01:04:03] Speaker C: I'm ignoring them for this at this point. What the. What this turns into. I think Gabe is. Is Billy waiting at the door for like a. To swing open for a server to come out for her to say, can I please have a refill? So she's essentially an impatient. I wasn't getting the table service that I needed. I'm coming in here to let you know that I need my coffee. [01:04:21] Speaker B: All right. Okay. Just to really get to what's supposed to happen next. Suddenly the door to the. To the west. I mean, to the east, the door that enter into the cafe gets pulled open, it looks like. And a man steps through there. As the door starts to swing shut behind him, he pulls out a gun and aims it at the table at which he. Not a gun. [01:05:02] Speaker C: Are we doing some kind of initiative? [01:05:04] Speaker B: There is none. This is phased combat. So here's what it is. So order of the combat turn. So first is people with martial arts attacks with a. Now, if you succeed at a speed save role, you can do a martial arts art attack. If you are within your six feet of your target, you are not within six feet of this man over there by the door, but you would be within six feet of the other mark that. That. Billy nodded. [01:05:35] Speaker C: Kind of the stuff that Billy's been intending to do, like stay close enough to the guy that she can act before he shoots, for example. [01:05:40] Speaker A: Right? [01:05:41] Speaker C: Yeah, but without martial arts, I can't do that. [01:05:44] Speaker B: Do you have martial arts, Sean, your character? [01:05:47] Speaker A: I do. [01:05:50] Speaker B: Do you want to do any martial arts activity to anyone within six feet of you? [01:05:59] Speaker A: Man, I thought I bought more ranks in martial arts something. Is that right on my sheet? But anyways. [01:06:04] Speaker B: No, no, no, it's fine. It's. It appears to be that your martial arts attack. Each. Each. If I understand this right, and it's hard to understand it, I agree, is you have. It adds your dice of damage. If someone is just attacking with just a fist, it's just one die of damage. And you really have to look. To even understand that, you have to look at the examples and be like, okay, where's this die coming from? But here. But there's also more, dude, martial arts Is super weird. So your level is your modifier to oppose a speed roll. To effectively do one of the following, you may attack targets equal to your martial arts skill divided by three rounded up, you can disarm. If your damage you've done is more than a half of a target strength, you can attack straight up attack with your martial arts in which you know each die is a die of damage. You can take down someone as long as you exceed their full strength with your damage. And you can divide your damage among targets. If you have a martial arts weapon, you could add that to your damage, right? [01:07:17] Speaker A: I don't. Because then it's arrogance. [01:07:19] Speaker B: Loving this right now. [01:07:21] Speaker C: These. These old games of martial arts, man, they're. [01:07:24] Speaker A: Well, I just want to comment on martial arts quick. Martial arts just for the audience is not a one for one skill purchase like the rest of them. In martial arts, you can allocate one of your IQ points. I should say it's not one for one IQ to skill. You can allocate one skill point to martial arts, but have multiple ranks or one in one. Oh my God. Let me back up. [01:07:51] Speaker C: Keep. Keep talking. I'll be right back. [01:07:53] Speaker A: Okay. For martial arts, it's not a one for one IQ to skill cost. For. In martial arts, you could spend one IQ and have up to five points in martial arts, but you have to buy those ranks because it's like I think he says in the book, specifically because of all the black belt buy training things. [01:08:23] Speaker B: Oh, I see what you mean when you say buy. You actually have to use money that your character gets in the game. [01:08:29] Speaker A: So when you buy one point, it's a hundred dollars. Two points is 200. Like to get to skill point two, it's two. So cumulative 300. And then to get to three, it's 300. So add them all up at $600 to get a rank three. In martial arts, once you hit once, you want to get to 6, then you have to allocate an IQ point and purchase more. So that's how martial arts can be pretty high at first level without having to dip into your IQ points. But it hits your pocketbook. Crazy enough. [01:09:10] Speaker B: Crazy. [01:09:11] Speaker C: Yeah. [01:09:12] Speaker A: What I'm gonna do, Gabe, is the. I think the goal for Eve is to probably tip the table. Like if he can, martial arts wise. I don't. I think that's the goal. [01:09:26] Speaker B: Yeah, yeah. [01:09:27] Speaker A: He's gonna do a table flip and then grab the other guy. Ideally. [01:09:36] Speaker B: Since we're good, since that is like different. I'm going to go ahead and make a Ruling right, that we can have opposed speed rolls, my guy versus your guy, for you to get that up there and provide some cover. And so, everyone, I am rolling the stats I generated for this character whose name is Heinrich Emminton. His speed is 14. He's a badass. I have rolled 20. I rolled six and added 14 to get 20. Remember, doubles add and roll over. [01:10:13] Speaker A: I have a speed of 12. I rolled a 3. Should give me a. [01:10:20] Speaker B: That's a fail. [01:10:21] Speaker A: 15, which will be a fail. [01:10:22] Speaker B: Yeah, yeah. Because you rolled a one and a two, right? [01:10:25] Speaker A: I did, yes. Yeah. [01:10:27] Speaker B: You're panicking. So you try to get that table up, and unfortunately, it's bolted to the floor. So you struggle with it a little bit to try to pry it off its base and provide yourself a shield there. I will allow you, since you have martial arts, that will be an activity that you then do in that part of the phase. Next would be first missile weapon round. So this guy fires twice at his target, and you're unable to get the table up. So what I do now, before we. [01:11:08] Speaker C: Can shoot, does he do that before we can shoot at him? [01:11:13] Speaker B: Let's give you. So do you have Quick Draw? [01:11:20] Speaker C: God damn it. I trimmed that skill. I did have that skill and I trimmed it. [01:11:26] Speaker B: So Quick Draw is not necessarily what it describes, but that would be something that could be redeployed in such a way as I was looking. Getting ready. Level is the speed modifier to outdraw someone and shoot twice before the. Before the first missile round. Do you have it? [01:11:46] Speaker C: Do I have Quick Draw? [01:11:48] Speaker B: Yeah. [01:11:48] Speaker C: No. Like, I literally had it on my sheet, and I. I had one more than my IQ points, so I had to trim one. [01:11:54] Speaker B: So the speed I rolled was 20. You can go ahead and give me a speed roll and try to beat 20 to get your gun out, too. And fire in the same round, not before, but in the same round in. [01:12:08] Speaker C: The same, like, little mini phase thing that we're in. [01:12:10] Speaker B: Sorry. Yeah. Again, a lovely thing about the 80s, they're like a combat turn with rounds. [01:12:16] Speaker C: With phases, which are doubles. [01:12:18] Speaker B: Yep, Doubles. Add and roll over. [01:12:19] Speaker C: I'm starting with 2. I'm gonna get to 10. 19. [01:12:29] Speaker B: So he is going to fire twice. So now I have to. So at. At your guys's mark, at your. At who you're supposed to get the information from. So he is. Let's give him moving because he's doing this quick. So let's say that this guy's moving. The shooter is moving, but his target is standing or aiming, which unfortunately with five yards or less, unfortunately means that my Target is only 15 to hit this guy. Or you could do it. Harrigan's weird, convoluted descending AC way. But I'm. [01:13:08] Speaker C: He's like, it's the game. [01:13:12] Speaker B: Totally taking control here. So 15. I will go ahead and look at my guys's. Here we are. So my decks dex is only 7, but I did give him 1 in firearms clip pistol. I rolled 7 plus 7. 14 plus 1 in firearms clip pistol. That's the first attack. I'm just going to roll these and then seven. Eight plus. What's his decks again? Seven. Oh, both hit just. Both hit just 15. [01:13:49] Speaker C: Is there a recoil penalty? [01:13:52] Speaker B: Oh, yeah, you're right. So the second one missed. I think the recoil penalty is minus 2. Is that correct, Harrigan? [01:13:57] Speaker C: I don't know. I don't know how to deal with this game. I'm just hopeful. [01:14:03] Speaker B: No, no, I think you're right. Give me a second here. Here we go. A roll less than five when you're shooting. Just so everyone knows what we're playing. Right. A roll less than five causes a complication. Such as. Such as jamming, which requires one missile weapon combat round to unjam. So that's one of the phases. Right, Got it. Multiple shots. So you can. So you can shoot three shots or three bursts. If he wants to do multiple, each subsequent shot adds dice of weapon to the target number. So if so basically you could. You have a better chance of hitting, right? Yep. So actually that might change that one, but I think you just get to shoot twice. I'm just doing the straight. The rules are you can straight shoot twice each time. If he changes his target, the difficulty goes up by one or you add five to the target number. So. [01:14:59] Speaker C: So hang on, let's unwind something. You can shoot twice or didn't you just say you could shoot three times? [01:15:04] Speaker B: You can shoot. You can shoot three shots or three bursts if you start doing multiple shots. Yeah. [01:15:11] Speaker C: Do you mean twice? You can do that. [01:15:14] Speaker B: Oh, interesting. [01:15:17] Speaker C: I don't know. [01:15:18] Speaker B: I ask honestly, I know this is how I part. How I've parsed the rules here. Yeah. [01:15:27] Speaker C: Stumbling over this in the podcast about how the missile weapon stuff worked, how it was combined with the melee etc, and then this is it. This is it where I was like, what the. [01:15:40] Speaker A: Like, hey, Gabe, thanks for diving right into us. [01:15:43] Speaker C: This. [01:15:43] Speaker A: This particular scenario. We appreciate it. [01:15:47] Speaker B: Sorry. [01:15:48] Speaker C: Let's start with missile combat. [01:15:49] Speaker A: Let's do a combination. [01:15:51] Speaker B: Oh, I had to do that. And I know you guys, like, I know you Guys are very interested in the car chases too. So I was hoping that we can get to that too, but we're probably gonna run out of time. Well, before we can get to a car chase. [01:16:03] Speaker C: We can make that happen. [01:16:05] Speaker A: And its car crashes. Right. Sorry. [01:16:07] Speaker B: Car crashes. [01:16:08] Speaker C: Car crashes. I know. Someone's gonna crash through the cafe with a car. [01:16:13] Speaker A: Let's get into the car crashes. Please. [01:16:20] Speaker B: Give me one second or maybe multiple seconds here. [01:16:24] Speaker C: Take your time. Let us know if we can help. I'm gonna bring up the PDF as well. [01:16:28] Speaker B: No, that's all right. [01:16:31] Speaker A: All right. [01:16:32] Speaker B: They're just explaining the charts. Okay, here we go. Multiple shots, Multiple targets in any one. Okay, hold on. Everyone knows that it does not take much intelligence to pull a trigger. And that it takes even less intelligence to pull a trigger repeatedly. This is all just the words that Harrigan loves are just thrown in here for no reason. Recoil from the weapon. Firing these shots, however, makes hitting a target on subsequent shots more difficult. It is also generally true that the more powerful the gun, the more powerful the recoil. In any one missile weapon round, three shots or three bursts of shots may be triggered. The two hit number obtained for targeting the first shot. Shots modified. [01:17:09] Speaker C: That's what I remembered. So I'm not sure where you're getting the. [01:17:12] Speaker B: I don't know where I'm getting it from either. Now maybe I was thinking because there's like two missile weapon shots. Let's just go with that. [01:17:20] Speaker C: It's because there's two different missile rounds. That must be what it is. So you can shoot three times. Twice before melee combat happens is what it boils down to. [01:17:28] Speaker B: Yeah, but I'm gonna go ahead. So I. I did shoot that other one. [01:17:31] Speaker C: So did. [01:17:32] Speaker B: And I. And I missed with that other one because of the recoil. And so my damage. You said it was three. [01:17:41] Speaker C: I think you had three D6 for your typical pistol. Nine millimeter. [01:17:47] Speaker B: I have two dice. So he's using. You would know what this is a VP7 oz. [01:17:54] Speaker A: I looked that up. I was actually had it on my list. [01:17:57] Speaker C: BP 70H&K. Very little known and little used gun that for some reason all of the 80s RPGs all model. It has a special like squeeze safety and stuff. [01:18:10] Speaker B: But yeah, that's two dice plus three. So this is eight. So he does eight damage against Fritz's con, which is 11. So he has now down to. And that's in hero terms, killing damage. He is now down to three constitution with that one shot. But you got your gun out. Now you can shoot. [01:18:40] Speaker C: Okay. So. So in in that missile round, I. I can shoot. I just was going slower than he was. Is that right? [01:18:47] Speaker B: That's right. I beat you with my speed, right? His speed was faster than yours. But you can shoot in this first missile weapon around. [01:18:53] Speaker C: So the coffee is flung towards the other guy in here, hopefully. I think my. My cup is empty, though, so. [01:19:02] Speaker B: No, yeah, you just. You just hit him, right? Yeah, but from. [01:19:06] Speaker C: From the. From the handbook. You know, the. The pocketbook that she's carrying. It's a quick zip. The PP is in her hand, and she shoots three times. Bang, bang, bang. Trying to get the guy who's just come in, basically. Okay, so that is clip, pistol and dexterity. Is that right? She's not very good at this. Oh, she has 16 dexterity. She is pretty good at this. What's my target number? I'm not moving. [01:19:35] Speaker B: This is so interesting. So I don't see the recoil problem. So all I see is each subsequent shot adds dice of weapon to the target number. Oh, I see. That's what it is. Got it. So the dice of the weapon at. Increase your difficulty by that. So how many dice. How many dice does your weapon do in damage? [01:19:54] Speaker C: 3. Is it a minus 3 then? [01:19:56] Speaker B: Right, so each time. So you can fire once, and then if you shoot again, it's plus three the. To the difficulty number. So let's. [01:20:04] Speaker C: For the third shot. [01:20:05] Speaker B: Yeah. So you are standing. Right. And this person's standing. So let's go ahead and say you're within five yards or less. So your target is actually 10. [01:20:18] Speaker C: Okay. [01:20:19] Speaker B: But each subsequent round is gonna add. Each shot is gonna add three. [01:20:22] Speaker C: Yep, it is. And I will jam the gun if I roll five or less, right? [01:20:26] Speaker B: That's right. Oh, if you roll four or less, Right? Yeah, four or less. [01:20:29] Speaker C: That's right. I got a five. What does that mean? [01:20:34] Speaker B: That means you're okay, right? [01:20:37] Speaker C: Yeah, that's actually. No, it's a 21, dude. [01:20:39] Speaker B: Yeah, so you hit first. One hit. Let's go ahead and roll them all if you want to fire all three. Yeah. [01:20:45] Speaker C: Okay, so the next. Next time, I have to get a 13, basically, right? Right. [01:20:49] Speaker B: Yep. [01:20:51] Speaker C: Five. Still made it five. I got another 22 that time. All three hit. I rolled a nine. So all three of these hit. [01:20:59] Speaker B: Bang, bang, bang, bam, bam, bam. All right. And then go ahead and roll the damage there. [01:21:05] Speaker C: Okay. And that is. Am I totaling? Am I rolling 96? [01:21:09] Speaker B: Might as well just throw them all together, because there's no way he can mitigate any of this. He's not wearing a vest or Anything. [01:21:17] Speaker C: Okay. [01:21:18] Speaker A: Or. [01:21:22] Speaker C: 41 damage. [01:21:29] Speaker B: So he has. Nine constitution. So he, he, he did. He goes falling against the door. The, the window. The little glass on the door is like bloody and shattering. And he goes slumping down, dropping the gun in his hand. [01:21:53] Speaker C: She shoots him back out into the street. [01:21:56] Speaker B: Well, the door was swinging. Swinging to behind him, right? Yeah. Oh, wait, no, he had to pull it, right? Yeah. So, yeah, he goes back out on the street. Yeah, he's just. You took that door out too with your, your three shots. So now we are in the martial arts attacks. Between 6 and 20ft of target. Is there anything that you want to do here? You, you notice. Everyone notices the guy that's sitting in the back. He's pulling out, pulling out his gun as well. That one. I was sitting near the kitchen. [01:22:29] Speaker C: Yeah. So we're technically in like order. [01:22:33] Speaker B: So I'm looking at the martial artists. Does the martial artist want to conduct any activities? Eve Tanaka? I don't know. I think I, I don't know if it's. [01:22:45] Speaker A: Well, I guess it depends. [01:22:46] Speaker B: Japanese. That's syllabic, right? [01:22:48] Speaker A: It depends on where you're from. It depends on where you're from. [01:22:50] Speaker B: It's like what we just learned with a Kodakin or whatever. Akadokin. Akadokin, yeah. Akadakin. [01:22:58] Speaker C: Sorry. [01:23:00] Speaker A: My goal is to like get this. Yes, That's what he. I thought he told me he was a Kodakin. [01:23:12] Speaker B: I don't know. [01:23:12] Speaker C: Yeah, right. [01:23:12] Speaker B: Yeah. Anyway, we used to say Akadokin. [01:23:16] Speaker A: I used to say it for years. He's like a guy shout out to Michael. [01:23:21] Speaker C: Indeed, indeed. Sean, you must be within 20ft of this guy. So if it is, you can go put your, your foot in his face. [01:23:27] Speaker A: Yeah, I'll put my foot in his face. I gotta, I gotta put. Get between him and. And old Fritzi. [01:23:32] Speaker B: Yeah, man, you should. Otherwise you might lose your, your informant. [01:23:36] Speaker A: Okay. [01:23:37] Speaker C: He's already injured. [01:23:38] Speaker A: All right, so. [01:23:41] Speaker B: Okay, so you have to. [01:23:43] Speaker A: Let's do this up. [01:23:46] Speaker B: So gm, tell me what my options are. What can I do? All right, so the level of the martial arts you're using is going to be a modifier on your speed roll. It's usually going to be an opposed speed roll from my guy. [01:23:59] Speaker A: Right. [01:24:00] Speaker B: You can full on attack them. [01:24:02] Speaker A: Yeah. [01:24:02] Speaker B: And since this is like fists, right. So here's the difference for the viewers. Like guns are going to straight up kill a guy if they lose their constitution. But with fists, you're going to subdue them. They're unconscious. Right. And wake up in so many minutes. Based on their negative con. Right. So until they get up there. So you can disarm him, if you're interested in doing that, you can straight up direct attack him, which is going to be four dice of damage, I would assume. Because I'm going to give you a freebie. It doesn't say, but I'm assuming everyone starts with 1D. Right. But since you have three levels in martial arts becomes 4D. You could take him down. That's probably your best three options. Take him down, direct attack or disarm him. [01:24:47] Speaker A: I'm gonna direct attack him. [01:24:49] Speaker B: All right. Okay. So opposed speed. I'm gonna roll my speed to see if you can do it. Five plus. His speed is 15. Holy cow, man. This is a wiry little dude. He goes ducking away trying to move out of the. Out of the way of you. 20 is your target number. [01:25:10] Speaker A: So I have a 12 speed, plus I have three for martial arts. That would put it at 15. And I rolled seven on my dice, which would put me at 22. [01:25:21] Speaker B: Yeah, dude. All right, you're in there. So direct attack. It's going to be dice of damage against him, man. So technically this now becomes melee. This is applied during like the melee round. Now everyone's like, what are you talking about, Gabe? If you read martial arts, which makes tons of sense, 100%. [01:25:46] Speaker C: So no pass on that. [01:25:48] Speaker B: Right. Which makes tons of sense. It says even though we have martial arts attacks in these phases, they say a martial arts attack is actually like a melee attack and is resolved in the melee round. Right, exactly. So. So we're going right past standard movement. Oh, actually you have to wait on that. Okay, we're gonna. We're gonna wait on that. We're gonna resolve that in the melee round and go right into movement. Who wants to move? Anyone want to do any standard movement? This guy's trying to move out of the way of Tanika the martial artist. [01:26:25] Speaker C: Well, let me. Let me say this. Yeah. And if. If Tanaka. Tanaka, if he's not successful in doing what he's about to do, I'd like to be in position to also take the guy down. So do I need to move to do that or am I close enough already to the. To the guy who's inside? [01:26:39] Speaker B: Do you want to take him down or do you want to shoot at him? [01:26:43] Speaker C: Potentially both. But I am eyeballing hand to hand combat. [01:26:46] Speaker B: You know, I give it a try. Yeah. So you can move to engage him. This is the time to do it. If you wanted to do a hand to hand combat you know what? [01:26:54] Speaker C: I'll just. I'll just stay where I am because I don't. I don't want to. Let me put it this way. And here's where the order does seem very screwed up. So Sean has already decided to do this martial arts thing. We're going to save the resolution of the damage until. Or the takedown until the end of. Until hand to hand combat. If I shoot in the next phase after movement is another missile round. [01:27:17] Speaker B: That's right. But hand to hand has not been resolved yet. [01:27:21] Speaker C: Do I risk shooting Tanaka? [01:27:25] Speaker B: That sounds excellent. I think you should do that. [01:27:27] Speaker C: Yeah. [01:27:28] Speaker B: We only have, what, nine minutes left? [01:27:33] Speaker C: We're fine. I, I will. I can go longer, by the way. I, I, by moving the start time back, gave me all kinds of room for the airport. [01:27:43] Speaker B: Let's do a police chase at the end here and see how car crashes work. [01:27:47] Speaker C: Yeah, agreed. Agreed. But in the. So, yeah, so move things along here. I will not move, but I will fire my gun again in that missile route. I'm not. Sean, I want to, like, rob your thunder. Maybe I won't shoot just so we can see. [01:27:58] Speaker A: I'm okay. [01:27:59] Speaker C: Like, okay, guys, we gotta play. [01:28:01] Speaker B: We gotta test this game. [01:28:03] Speaker A: I'm good with. [01:28:05] Speaker C: All right, then she's not moving, but I think, you know, point of view camera, we see the guy fall out the front window, and we're looking down the sides of her gun or her hand. And then they train immediately on the guy who's like, you know, six or eight feet from her. That she's been sort of tailored. [01:28:20] Speaker B: So it's. Yeah. [01:28:21] Speaker C: Your. [01:28:21] Speaker B: Your target's gonna be 10 again. How many shots are you gonna fire? I guess you don't even have to. It doesn't say that you have to declare shots, Right? Yeah. So you could decide as you go. [01:28:31] Speaker C: Yep. And this will leave me with only one in the gun. So I've got. It only has seven in the gun. [01:28:35] Speaker B: Oh, yeah. We track ammo in this game. Yeah. [01:28:38] Speaker C: Tracking ammo. [01:28:39] Speaker B: Yeah. [01:28:39] Speaker C: Basically, unless I roll a four or less, I'm not missing on any. Any of these because I have the 16 decks and I have the plus one from the. There's a seven on the dice. There's a ten on the dice. Oh, I got a three. So the three is a complication. So my gun jams or something like that? You tell me, Gabe. [01:28:59] Speaker B: Oh, it jams, right? Exactly. Yep. You're gonna need. You're gonna need a missile weapons phase round. [01:29:05] Speaker C: Got it. [01:29:06] Speaker B: To unjam it with a successful IQ roll. Modified by your gun skill. [01:29:13] Speaker C: Okay, I have gun skill. So she. And I think I'm picking this up now. She actually has a gun skill of two, doesn't she? But she has two specializations I think is. [01:29:22] Speaker B: No, I would say it's based on the gun that you're using. [01:29:24] Speaker A: You have to. There's classifications of guns, so you have to specify. [01:29:30] Speaker C: Yeah, and I did that. I've got two of them. What I'm suggesting is, are they. [01:29:33] Speaker B: Are they both? I thought one was like a machine gun because you got like machine guns and then pistols. [01:29:39] Speaker C: It's machine pistol and smg. Don't you know what? This is not worth us diving into. I'll just roll a clip pistol. Oh, we got tons of to do that. Well, what I'm picturing is this is like five rapid fire shots to the front door. Bang, bang, bang. And then bang, bang to the one next to them. And then we. You hear the of the gun and she's got two rounds left in it. The 9 mil 380 has stove piped in the. In the gun, which means you can't cycle the action. And I think I'm rolling 6D damage. Correct, Gabe? [01:30:12] Speaker B: Sure, yeah, they all land. Wait, wait, no, that last one didn't. Oh, yeah, yeah, because you got three. Yeah, sorry, 3D. [01:30:20] Speaker C: Oh, a lot of ones this time. What do we got here? 21. 21 damage. [01:30:27] Speaker B: Oh, damn. That's all right. [01:30:28] Speaker C: Still enough, I think. [01:30:30] Speaker B: So 21 damage on this guy is Walter gunter and his con is nearly 7. So that will kill him. [01:30:38] Speaker C: But guns are still super deadly. [01:30:40] Speaker B: Yeah, super deadly. But for the purposes of seeing like what would have happened, go ahead and roll your damage for your martial arts Sean, if you will. And I'm gonna roll one D6 because it's. This is so. Hey, folks, melee changes. The rules change entirely. They default to actual tunnels and trolls rules. And I roll my damage point potential, I think is what it's called. And I only have one guy. If there were more guys involved in the melee, I'd be rolling more dice and they'd be adding whatever they got, what they're bringing to it. Brass knuckles, batons, swords, whatever. Right. I simply have four. I think. Wait, I might have some combat ads. I do. I got eight. So I rolled four. And I have plus four in melee ads for. I have a total of eight. [01:31:33] Speaker C: I don't. I don't want to disrupt your flow. What should I have been doing with. With my missile combat ads? What should I be. [01:31:40] Speaker B: Oh, you should have been adding those Two. Yeah. [01:31:41] Speaker C: To the. To the save roll I was making. [01:31:44] Speaker B: Yes. Yep. [01:31:45] Speaker C: Okay, Got it. [01:31:46] Speaker B: To the dexterity save roll. [01:31:47] Speaker C: Yeah. [01:31:48] Speaker B: That's not damage. Yeah. And that's where it changes too. I'm adding my melee ad straight up to the damage, which damage is automatic, theoretically, you're trying to inflict more damage on your target than the other. And so, Sean, I think you're going to be rolling 4D6 and then adding whatever melee ads you have because of your attributes. [01:32:07] Speaker A: So how do you come up with 4D6? [01:32:10] Speaker B: So how I'm coming up with it is I. And even though the rules don't say it specifically, when you look at the examples of melee combat, you see people rolling at least one D6 for being a person, for their fists, for punching. So I'm going to give you that. And then I think you have three levels in your martial arts. Is that correct? [01:32:32] Speaker C: 1D per level. [01:32:33] Speaker A: It's true. But for. Yes, yes, I have three. Yes. [01:32:38] Speaker C: So I would. [01:32:39] Speaker B: The way I'm interpreting this, because it does not specify. [01:32:43] Speaker C: I see. [01:32:43] Speaker B: That is that you get four dice of melee damage to my one, and then you would add whatever ads you have in there. And so since I had my ads, I rolled four. And I have plus four in melee ads. So I have eight for my damage point potential. [01:33:01] Speaker A: Okay, that's fine. [01:33:03] Speaker C: Martial arts, probably. Sean also, like, protects you. Like, I have pugil pugilism and it lets me ignore level in hits per. Per round. So if I had Pugilism 2, I can ignore up to 2, like 2 damage, basically. I bet martial arts does something similar. [01:33:24] Speaker B: It doesn't. But you have pugilism too, Sean. I look at your character. You got it. [01:33:29] Speaker C: No, I. I do. [01:33:30] Speaker B: Yeah, you do. But I don't know if Sean does. [01:33:32] Speaker A: I don't have pugilism. [01:33:35] Speaker B: No, actually, pugilism is the number of dice in hand to hand combat that you soak, that you remove. [01:33:44] Speaker C: Is it? [01:33:44] Speaker B: That's what I have in my note here in my gloss. [01:33:47] Speaker C: What? I don't think that's true. [01:33:48] Speaker B: I think. [01:33:49] Speaker C: Yeah, I'll check while you. Kikoma. Sean. Here, I'll look at that. [01:33:54] Speaker A: So I. It says under my street fighting self. [01:33:57] Speaker B: Defense is what you described, Harrigan. [01:33:59] Speaker C: Okay. [01:34:00] Speaker B: You're really gonna love this, right? You're gonna love. You love these features. Sorry, Sean, go ahead. What did you say? It. [01:34:06] Speaker A: I have no combat ads from our shorts. It says. [01:34:10] Speaker B: Yeah, so let. Let me look. So it says I have your character somewhere. [01:34:13] Speaker A: It says, attack, roll, three dice. [01:34:16] Speaker B: What's your. So what's your strength? [01:34:18] Speaker A: My strength is 10. [01:34:23] Speaker B: What's your dexterity? [01:34:25] Speaker A: My dex is 11. [01:34:27] Speaker B: And what is your luck? [01:34:29] Speaker A: And my luck is 11. [01:34:31] Speaker B: Okay, you're right. You have no ads. [01:34:33] Speaker A: Right. [01:34:33] Speaker B: So go ahead and just roll four dice. Okay. [01:34:35] Speaker A: It is. All right. I just did. I thought. [01:34:38] Speaker B: And so viewer. Yeah, listeners, viewers. Ads come from having attributes higher than 12. For every point above 12, you get an ad based on some of those. Yeah. [01:34:49] Speaker C: And for missile. It's only luck. [01:34:51] Speaker B: Missiles only luck. Yep. [01:34:55] Speaker A: Oh, double. Do these explode or. No, the damage doesn't. [01:34:59] Speaker B: Oh, no, no, no. These are damaged dice. They don't. Sorry. [01:35:02] Speaker A: Five, five, ten. Ten straight roll. That's it. Right. [01:35:07] Speaker B: And I rolled eight. So even though he's shot dead, what would have happened here is because he got more than my guy, he would have done two points of damage to his con. [01:35:20] Speaker C: Ah. [01:35:21] Speaker B: And it would have. And we would have continued on. He wasn't down, but now. But he's very much down. He's shot dead. I. [01:35:31] Speaker C: Gabe, is it possible because you can tell that using hand to hand combat will take a lot longer to whittle someone down. Right. Sean just did two damage, correct? Yes, he does. The difference between the two, is it possible when you're shooting at somebody, do they make some sort of defensive save and the difference between that and the firearm damage is what you're actually doing or is it just straight up those 3D go straight to Khan. [01:35:56] Speaker B: Yeah. So are you talking. Yeah. Can they dodge? Right. I. [01:36:01] Speaker C: Correct. [01:36:01] Speaker B: I'm wondering if it's be moving as. As far as my interpretation. [01:36:07] Speaker C: Oh. Which puts the number up. [01:36:08] Speaker B: Which will. Yeah. Which will change. Yep. [01:36:11] Speaker C: No, but that's. That's where it's weird because it's a save and then the damage roll separately than just the damage roll. [01:36:16] Speaker A: So I do have something that does say dodge. I can. For defense ads, plus three to speed saving roles when dodging in combat. So I think it's a speed save when you decide to dodge for if you have martial arts. And then I would add three. So it'd be speed, say plus three. Probably opposed versus his trying to hit. [01:36:41] Speaker B: Probably opposed. Yep, probably. [01:36:43] Speaker A: And then if I succeed, I dodge. And if I don't, I don't. Right. [01:36:48] Speaker B: Yep. [01:36:51] Speaker A: I don't know where dodge would come in, though. [01:36:54] Speaker B: Oh, right. It's so interpretive. Here's some rules. [01:36:59] Speaker C: It's interpretive. That's a nice way of saying it. [01:37:02] Speaker B: Here's some rules. [01:37:04] Speaker C: It's a fucking hot mess. It's interpretive. [01:37:10] Speaker A: Gabe's so much more eloquent than usual, for sure. [01:37:12] Speaker B: I just. I don't know. I love. I love gnarly stuff. I guess that's my problem. When you guys said that I'm a masochist, I think that's what put it in perspective, I guess. [01:37:23] Speaker C: Yes. [01:37:24] Speaker B: So all of a sudden, Fritz Bowman stands up, and you see that his. His. His coat is open. He's forgotten all about his newspaper, which is on the table, and he must have spilled his coffee on his pants. That's all. Oh, he didn't get his coffee yet. Someone got coffee on him now, right? [01:37:44] Speaker A: Yeah, somebody brought him something. Drink. Because the. I waited for the server to come over to get him his drink. [01:37:49] Speaker B: Oh. Oh, no, you're. That's. I know you wanted to. [01:37:52] Speaker A: Oh, okay. [01:37:54] Speaker B: This all happened very quickly. [01:37:56] Speaker C: The remnants of my coffee splashed him. [01:37:57] Speaker A: I got it. [01:37:58] Speaker B: Yes. And I'm joking about the coffee. He's wet his. Wet himself up. You know, I was gonna be gracious to the poor guy, but no, he's wet himself and he's like, get me out of here. You gotta protect me. And you think you might hear a siren outside as whatever they call the German police are being called to the scene? Yes. What do you guys do? [01:38:26] Speaker C: Gabe, since we're out of combat rounds, how do I clear my gun? That jam? [01:38:34] Speaker B: Yeah, I mean, so I have to wait for another combat. You would take a moment to do it, and so let's go ahead and see how that is. So. So I guess I would decide on the level. Levels usually start at one. Unless. Well, actually, do you know what. Let's say if it's jammed or not, let's make this a level zero test, right? Because you. I mean, it's five. You just basically don't. Don't roll a fumble. [01:39:00] Speaker C: Oh, okay. I got you. Which it would have kind of. My skills were so high that it should have kind of would have been that anyway. But is it dexterity or what am I rolling? [01:39:08] Speaker B: It's iq. [01:39:09] Speaker C: Doesn't really matter. Just don't roll. Don't. Just don't roll. [01:39:12] Speaker B: Just don't roll. Yeah, right. [01:39:13] Speaker C: I got a three. It's still jammed. It goes. That's. That's cool. [01:39:19] Speaker B: She tries to wreck it. [01:39:20] Speaker C: It's still piped. Her pistol goes right back into her handbag. And she says, we have to move. Let's go. So she's. She's thinking, okay, now here, Sean, is where we. We decided to not bring a car because of you. So, you know, he didn't want to. [01:39:36] Speaker B: He said no. Oh, man. Okay. I was gonna ask you where you parked. I must not miss that part. [01:39:40] Speaker A: Usually in many German cities, there's a taxicab stand. It's probably one right around the corner, I'm sure. [01:39:50] Speaker B: Yeah. So another opportunity for a luck roll, right? [01:39:54] Speaker A: That's true. [01:39:58] Speaker B: So since I describe most. Most of the. The action is on the larger streets rather than these tiny ones. So I would say outside the veranda, if you want to get one right outside. I'm going to make it a level 2 luck save roll from one of you. Or if you want to run, take time to run up the street and you hear the sirens very nearby. It'll be simply a level one save roll. [01:40:26] Speaker C: So let me complicate things slightly for a second further as they're. As we're exiting the cafe where he's, you know, you. You probably got him by the arm. Sean Eve is like pulling them. What I'd actually like to do, Gabe, I'd love for a, you know, there to be a vehicle that Tanaka is going to get the cab you've described. I'd like to find a motorcycle, like some delivery person or something. Because I've got motorcycle, and what I want to do is run interference on the bike, like lead the cops in their direction, etc. So maybe you want to adjust the luck or may make us make two luck rolls. Because I'm looking for a motorbike as well. [01:40:57] Speaker B: Well, yeah, yeah, you each can make a luck roll. The mo. The chance of a motorcycle here on this street will be level one, right outside, and it can be. [01:41:09] Speaker C: It can be a Vespa if you want, and. [01:41:10] Speaker B: And a level zero at a larger street, right? Yeah. [01:41:15] Speaker C: Okay. So I'm looking for a 20 on my luck roll. Yeah, my luck. You're gonna do a two, Sean, right? For the car. [01:41:23] Speaker A: Yeah. [01:41:25] Speaker C: My luck is 14. I need a six. 10 success for the motorbike. All right. [01:41:35] Speaker B: How high of a. [01:41:36] Speaker A: What. [01:41:36] Speaker B: What did you hit? [01:41:37] Speaker C: I hit 20. [01:41:39] Speaker B: Exactly 20? [01:41:43] Speaker C: Yes, exactly 20. [01:41:45] Speaker B: All right, so I would say that before exactly 20, if you. Here's what I'm doing, folks. I'm just. I'm interpreting these die rolls. If he got a level higher than that, if he happened to hit 25, I would have said that there's just an unoccupied motorbike right out there. But since he just hit 20, I'm gonna say there's a guy on a motorbike out there. [01:42:04] Speaker C: I lied. I got 24, so I still didn't quite hit the threshold. [01:42:07] Speaker B: You didn't quite Hit it. Right, so another way. Yeah, you can introduce a meta currency that can massage these numbers a little bit if you're going to hack this game. Never playing this game again. Right, yeah, no need. [01:42:16] Speaker C: I now want to be able to knock the guy off the bike with a, you know, with a hand to hand roll kind of thing. [01:42:20] Speaker B: Sure, yeah, it'll be great. Yeah. Okay. [01:42:22] Speaker C: But let's, let's let Sean do his. [01:42:24] Speaker B: Sean, what'd you get? [01:42:24] Speaker A: I failed, sir. [01:42:26] Speaker B: All right. No cars out there, but there is. The guy just pulled up on a. What'd you say? A Vespa. He's on a, on a motorbike there and like looking alarmed at all, like a dead guy there in the veranda and stuff like that. And he's ready to just like get out of there. [01:42:43] Speaker C: Yeah. [01:42:43] Speaker B: He has a self preservation instinct as you come running out. [01:42:47] Speaker C: A Vespa is a scooter. So I'd prefer, not that, I would prefer one of the BMWs that has like the windscreen and the two big hard sided saddlebags on the back. Beautiful logo on the front as the guy's like, whoa, what's going on? There is an elbow and a leg thrown over the bike and ideally she just displaces him. He is just knocked off the bike and suddenly she's on it. Sean, if you can't find a card though, you might want to put him on the back of the bike. I don't know. [01:43:15] Speaker A: Yeah, for sure. [01:43:16] Speaker C: What are we gonna do? What am I rolling to knock off the driver? [01:43:20] Speaker B: All right, it's going to be. It's hand to hand, so he's going to try to keep on. So I'm gonna roll a D6 and I'm gonna give him no ads here. I just got a quick easy bake. Some guys, right. So I rolled a four. So you roll your damage, which I'm sure is 1d6 plus whatever ads you have for melee. [01:43:38] Speaker C: Pugilism gives me for every, every level I get a die. So I have two dice. [01:43:45] Speaker B: Wait, you don't get that. You remove that. I know, I know you're. You're like gonna. I know you've been reading. [01:43:51] Speaker C: It's a modifier for hand to hand combat with a distinct occidental flavor. The level number becomes the number of dice an individual gets in hand to hand combat. In addition, the level number indicates the number of hits a fighter can ignore per round to reflect his ability to roll. [01:44:07] Speaker B: Depends. [01:44:07] Speaker C: Crazy. [01:44:07] Speaker B: I read it differently then. Okay, yep, go ahead and give it to me then. [01:44:11] Speaker C: So it's 2D6 that I'm rolling. And what about combat ads? Do I do anything with that? Yep. [01:44:16] Speaker B: All your. All of your melee combat ads will apply to your role, but you're gonna do it. I just got a four here. [01:44:21] Speaker C: So she's built for this. She's got a plus six for combat ads. She got a. She rolled a six. So she gets a total of 12. [01:44:30] Speaker B: 12. So, yeah, four. Oh, 12 minus four makes damage versus damage thing, right? You do eight damage. Yeah, unfortunately, yeah, we could. There's so many ways. Like a save roll maybe would have been different, right? [01:44:45] Speaker C: You're not gonna hurt them, right. [01:44:47] Speaker B: I'm rolling to see, like, how much they got. Eleven is their constitution. So they're down to one constitution. But, yeah, you're not trying to hurt them. So that would be the wrong thing. Let's say that you succeeded at your save role, which would be an opposed strength save role, and throw this person off. Are you gonna get Fritz Bowman on the back of the motorcycle with you? [01:45:08] Speaker C: She's. She's gonna do the super cool one foot down gun. The. Gun the motorbike. So she does a 180 and ends the back of the bike pointing right towards Fritz and Eve. Like, as in get on, and maybe you can both get on. [01:45:22] Speaker B: No, no, no way. [01:45:26] Speaker A: No, I put Fritz on the back. Get on there. Okay. Hoist them up there over my shoulder. [01:45:34] Speaker C: Hair flying. She says draw them away. And then bike takes off. [01:45:39] Speaker A: I take. I take off in the opposite direction in the Tom Cruise run. [01:45:46] Speaker B: All right, so here's what happens. Which way do you go? Do you go north or south on this little. This little lane? [01:45:54] Speaker C: Let me look at the map again, and. [01:45:56] Speaker B: Oh, yeah, I should see how many pedestrians are out here. [01:45:59] Speaker C: You should. You should. [01:46:03] Speaker B: Just for flavor, I got. What did I say it was? 3D6, right? Yeah, 3D6. There's about 10 people out here shocked on the street at all the violence. [01:46:18] Speaker C: Gunfire and glass breaking. Gabe. I'm thinking she's going to go due north with the intention being, see Land Strauss. You picture the bike cutting that corner, and then she's going to dart off the map at the top. [01:46:33] Speaker B: So just as you get up to the north, there, like, a car. Police officer. A vehicle comes up there. And as you're running south there, Ethan Hunt, another car pulls up, and you see. You see a police officer scrambling to get out of the cab. The car. [01:46:54] Speaker C: I'm gonna jump the curb and try to go around them is what I'm. What I'm thinking. [01:46:57] Speaker B: Yep. [01:46:58] Speaker C: What I was going to tell you, Gabe, is that generally speaking, because we don't have the map of the whole city, she's going for side streets, alleys, places that are hard for cars to follow, is what she said. [01:47:07] Speaker B: First you have to get out of there, Right. Because they're trying. They're trying to pin you in with the car, right? Yeah. So I thought it was cool for you to jump the. [01:47:14] Speaker C: Jump the car. [01:47:15] Speaker B: I don't know. But you have to go on your back. So this is an interesting one. This is probably. You gotta feel this one because let's say you will start at a level one, right? To try to get around, you just. [01:47:25] Speaker C: Say, I've got to fail this. Is that what the gm, you're going. [01:47:27] Speaker B: To fail this one? See if you agree with this, right. You pop up onto the curb to get around the car. Right. I would add another level there. And then also you have a passenger not helping you in the back. Right. Make it a level three. [01:47:44] Speaker C: Do that again, though. Why was. What's the first one? [01:47:47] Speaker B: Level one is trying to avoid the. The cop car just to do the maneuver itself, right? [01:47:52] Speaker C: Yep. [01:47:53] Speaker B: Level two, because you're driving lane, because. [01:47:57] Speaker C: I narratively described there's a curb. [01:48:00] Speaker B: I'm punishing you. Yeah. And then level three is you got. You got a passenger on the back of your. Your motorcycle. [01:48:07] Speaker C: All right? Level three, which is. [01:48:08] Speaker B: That would make it a 30. Is your target number. [01:48:11] Speaker C: O. This is not going to happen, sean. [01:48:12] Speaker A: I level one guy. No. [01:48:16] Speaker C: Okay, so her M.O. let's see. Dexterity, though. You never know. She. 16. [01:48:20] Speaker A: Dexterity explode, baby. [01:48:21] Speaker B: Yeah. You could do anything with a splitting diet mechanic. [01:48:24] Speaker C: It's possible. [01:48:25] Speaker B: Anything's possible. [01:48:27] Speaker C: She has 16 decks. And this is where. This is kind of cool, too. Check this out. She has motorcycle one, which adds to fast driving one. So you can kind of stack them. So she's basically adding. Oh, no, let's do this the right way. 30 minus 16 is 14, minus my two 12. I need a 12 on the two dice. [01:48:50] Speaker A: They explode. You could roll again. So 12 and it explodes. [01:48:53] Speaker B: Yeah, a 12 explode. [01:48:55] Speaker C: I got a 10. [01:48:59] Speaker B: So, you know, so you know, you can't. You can't make this. What do you want to do instead, if anything? [01:49:06] Speaker C: I'll tell you what. Let me. Yeah, let me narrate. So she hops the curb. Two or three pedestrians jump out of the way. You know, newspapers are flying. She races down, and then another cop car, she's trying to shoot the gap. Basically another green and white police. I'm written on the door. Car pulls up and it blocks her. So that's. That turns her into like a complete U turn, you know, one leg down again. Tire back tire burning rubber. She's basically reversing course. Gape. She can't escape this way at all. [01:49:34] Speaker B: She's going meanwhile, reverse course at the south. Right. Cops are coming out of that car down there. Eve Tonica. [01:49:46] Speaker C: Well, I know what I'm going to do next. [01:49:48] Speaker A: Okay, so the cop cars are coming from the south. [01:49:52] Speaker B: They're black. No, they're not driving up. [01:49:54] Speaker A: Oh, they're just blocking the subject. [01:49:55] Speaker B: They're blocking it. Yeah. [01:49:57] Speaker A: Okay. [01:49:58] Speaker B: They're trying. They're trying to secure the scene and. [01:50:02] Speaker C: They'Re very, very efficient at their jobs. I'm gonna shut up. [01:50:09] Speaker A: Is it. Is it safe to say, Gabe, that I know that I have their attention? Or maybe they're just waiting for that. [01:50:17] Speaker B: Is that is up up to you and whatever save roles you. You have. I mean, we could. You could argue for a luck save roll. If you have disguise, maybe you could do something quick. I don't know. You know, just look like a normal pedestrian. Right. [01:50:31] Speaker A: I'm trying. I am actually, actually trying to distract them from motorcycle and Billy is what I'm trying to do to get them to chase me. So if they just think I'm a regular dude, that's not going to happen. So if that's the case, then I'm gonna actually shoot at them without. Shoot at them without Jesus hitting them, like purposely. Right. And then I'm gonna. I'm gonna go through that bookstore. [01:50:59] Speaker B: Okay, I saw. I see what you're saying. Yep, perfect. Okay, so if you don't want to hit them. No, you can shoot at them. [01:51:09] Speaker A: Okay. [01:51:12] Speaker B: Like some of them duck down. [01:51:13] Speaker A: Yeah. [01:51:14] Speaker B: Because they didn't even get out. [01:51:15] Speaker A: Another reason. [01:51:16] Speaker B: Maybe they see a gun come up, they duck down. Right? Yeah. [01:51:19] Speaker C: He totally shoots out the. The flashing light. The blue light off. Okay. [01:51:24] Speaker B: And then you run in through the bookstore. We don't even need to have phase combat or anything like that. [01:51:29] Speaker A: Okay. [01:51:29] Speaker B: And so you come coming down the south now on your motorcycle there, Billy. And. Yeah, I have an idea. And by now there's been enough time that like the pedestrians have gotten out of the way. Right. Cops are down scared in their. In their cop car. [01:51:48] Speaker A: I know this. [01:51:48] Speaker B: What do you do? [01:51:49] Speaker A: This is going. [01:51:50] Speaker C: Do you. [01:51:51] Speaker A: I don't know if you do. [01:51:52] Speaker C: Maybe you do. [01:51:52] Speaker A: I think so. [01:51:53] Speaker C: So. So she's. She's done that 180. Like she spin the bike around. The guy behind her is like, you know, hanging on for dear life. Basically. She opens the throttle, roars down the street, but when she's halfway down, she sees the gunfire, the blue lights shattering. And she sees Eve dart into the bookstore. And she turns the bike, Gabe, and it's going to go right into the cafe, through the tables, into the kitchen, and out the back into the alley. Hey, I'm looking at the map and it's totally possible. [01:52:23] Speaker B: It's totally possible. [01:52:28] Speaker C: Now you're going to give me some crazy difficulty number. But. But I'll take it. [01:52:32] Speaker B: No, no, I'm not giving you any difficulty number. Why would I, Would you argue that you need a save roll for that? [01:52:38] Speaker C: I would do it to not wipe the bike out. [01:52:44] Speaker A: He's going through a door. [01:52:45] Speaker B: You don't have to go that fast. Just work your way through. [01:52:50] Speaker A: Gabe has not ridden a 500 pound motorcycle with another 200 pound person on the back. [01:52:56] Speaker B: All right, you guys call, you guys call your, your difficulty. What do you think it would be here? I mean, remember, Every level is plus 5 to the same rule, starting at. [01:53:03] Speaker C: Least, at least a level one. It's just a difficulty because you're right, she's not going 100 miles an hour. She'll slow down. She'll, you know, do what she needs to do, but she is not going slowly. She's not stopping and walking the bike. She's driving. [01:53:15] Speaker B: All right. Yeah, give me a, give me a level one save roll on dexterity with what you're using, right? Yeah, with your mind. Whatever mods apply. [01:53:25] Speaker C: So 18, 20. Minus 18. She needs a two. So as long as you don't get four or less. Oh, doubles. Check this out, guys. Yeah, 15. She got like 33 just now. So she looks, she looks good on the bike. [01:53:41] Speaker B: That's what you. Yeah, you could have done that before too, with the right roll, right? Yeah. Look at you. [01:53:47] Speaker C: The right roll. Yeah. So her feet never even touched the ground. She doesn't have to balance herself. She doesn't slow down. She cruises through, kicks a couple of chairs out of the way, through that kitchen door with the front door. Yeah. [01:53:57] Speaker B: Looking at you, shocked. There's three trash cans out there in the alley. Smack, you know, like you can't help but knock some of them over. [01:54:04] Speaker C: Your German coffee is. She says as she goes out the. [01:54:07] Speaker B: Back, good, quit, and you head on down. So you come plunging out through the back door, I'm assuming there, Tanika, just as your compatriot is in the same alley. You're like, what back door? The bookstore. And you guys. I mean, we could call it there. You guys get away. There's. There might be one last scene as you have to try to. As you said, you go back through the back alleys. The car crash rules, which I'm sure you're interested in exploring, would have. Did you guys read those at all? [01:54:46] Speaker C: What. [01:54:47] Speaker B: What's interesting is you would just. I think what would happen and we can try one, but I don't know, I mean, is like if you're trying to like knock. If someone's trying to knock you off the road or something like that. But that's probably not going to happen. Not with police. Right. But it's basically you do damage to vehicles. I think I remember Harrigan being surprised at some of the constitution that some of these things had. But what's cool is it becomes. It becomes vehicle on vehicle damage, so to speak. And you figure it out by getting the speed that you're going divided by five, right. And then doing that, finding out the dice and damage that you're doing to something and they have like a table for the type of vehicle that you're doing that will do damage to the one. So if you're trying to knock someone off the road, you figure out the difference there. I don't know, it's complicated and stuff, but I think it. I think it worked. I think it could work really well. But I don't know if I want to explore it here tonight or today. But what also happens is people in vehicles when there's a crash have to make a luck save roll to reduce that damage. It's the full damage would go against them, but they make a luck save roll to reduce that damage to themselves. You can still totally die in a car crash. Right. This is a punishing game, but referred. [01:56:01] Speaker A: To as the PDP or passenger damage Potential. [01:56:06] Speaker B: Potential. You got it, man. Yeah, he knows what's. Yeah, yeah, he pulled that up. He thought we were in there. [01:56:10] Speaker C: Yeah. Yep. Ramming, etc. Yeah. Sean, I'm not sure how you feel about it. I'm. I'm just as good not diving into these roles. [01:56:19] Speaker B: Oh, no, I don't actually. I'm just saying I don't want. I don't want to do it right now. Yeah, exactly. Because you guys did it. As far as the scenario, this is clean. Yep. [01:56:28] Speaker C: I do think it's strange. So this is the opposite of James Bond and James Bond, the, you know, 007 role playing game. The way it inspires Agent Provocateur, the way it inspires tiny spies to have this like phase chase rules where you choose maneuvers. This is totally. This is a whole different way of doing it. Like a completely different way to do it. I don't like it, I'll tell you that. It's. It's so focused on doing damage to the other vehicle. There's no like trickery, there's no what if I just outpace them. So it really is car crashes rather than car chases kind of thing. [01:57:01] Speaker B: It is car crashes, yeah. [01:57:03] Speaker A: I think it's the era when cars were made out of freaking steel. And you know what? That's what you did. It was, you know, the jalopy crunch. [01:57:13] Speaker C: Man, demolition derby chips was on TV, which probably wrecked 30 cars per episode. Right? Right. [01:57:22] Speaker B: Yeah. I don't know. I'd have to look because car crashes is in book two, which is the introduction to scenario design. Right. I think book three is totally just extra junk that comes from all sorts of discrete places just tacked in there and not junk. No, I take that back, I withdraw that comment. But again, it's the compiled edition. It's just like, here you go, here's the stuff that was published in the 80s, guys. And I think what it was stuff that appears in magazines or as one offs that, that people collected for this game. So I don't know where car crashes appeared originally, I guess is what I'm saying. I do some digging, but I'm sure that someone is like, we got to figure out what happens when this happens. But when I say interpretive, it's definitely that. It's like, here's some rules, play with them, right? You know, figure out what you want to do to be fair. [01:58:20] Speaker C: Kind of like you've been doing with some of the other rules where you're like, there's nothing ironclad about this situation, so I'll just make a ruling kind of thing. [01:58:26] Speaker B: Right. [01:58:26] Speaker C: And it gives you good stuff to go on there. It does remind me, Sean, when we were, when we were covering the game originally, you had some issues with this being pulp or not, right. I think we've just run a pretty pulpy session, I think. But I would say like the car crash rules get into the whole like stopping distance based on speed and all that. Very simulationist view of things. I'll put it this way, Gabe, you. [01:58:49] Speaker B: Don'T narrate it, you calculate it, right? [01:58:52] Speaker A: Yeah. [01:58:52] Speaker C: The root of the game. I like, I like the, I like the dice mechanic, like the multi skills adding and all that kind of stuff. Stuff like car crashes. I don't think this is not a Particularly good system for modeling this kind of fiction. The core of the game is pretty cool but the. This kind of thing is just like. I don't know, it needed a new version. [01:59:13] Speaker A: Agreeable. I agree. I am. I don't think I was ever totally down on the game necessarily. I just was hung up on. [01:59:23] Speaker B: Now you're confirmed. [01:59:23] Speaker A: Yeah, well, no, I like. I actually don't like. I'm in arrogance camp. I like the skill system and it's pretty intuitive. However you want to slice it. If you want to do the. Well this is the difficulty. Yeah. You want to subtract whatever Thaco type of approach you want. [01:59:38] Speaker B: Oh yeah. The core mechanics, pretty solid. I agree. Yeah. That's why I'm fascinated in this system. Right. Tunnels and tools or this. [01:59:44] Speaker A: I do wonder like you know we did mention when we reviewed it whether is there a dump stat and I mean IQ if, if I were to play this long term. To your point, Gabe, at the earlier like, well, you can have a huge IQ and a list of skills. We're doing a one shot. And now you think if you're going to do cryptography in this scenario, forget about it. But long term, I may be able to leverage lots of different things even as a single player with a huge iq. Which is another thing that we didn't consider is. So say Gabe was just running it for me or Harrigan and I were just doing the vignette and I had a character like Tanaka with 21 IQ. I could probably go pretty far as a single agent without any weird hangups like party balance and things of that nature which may run into in other games. Honestly. [02:00:39] Speaker C: Yep, yep. I don't see a dump stat. Really. Charisma, I guess like if you dump strength. That's not. I don't know. [02:00:47] Speaker B: You're gonna need charisma if you're gonna be doing the seducing. I'm gonna be playing James Bond. [02:00:52] Speaker A: I don't know. [02:00:54] Speaker C: I have seduction. [02:00:56] Speaker A: Yeah. But I think I have chic. [02:00:58] Speaker C: I wanted to use chic to know what's trending. [02:01:02] Speaker B: Right. Yeah. [02:01:03] Speaker C: To know what's trending. Yep. Hey, in the middle of the 80s with no Internet, that's not that easy. [02:01:08] Speaker B: Yeah. Hey, have you heard Tears for Fears? Yeah, that's right. Exactly. [02:01:12] Speaker C: Everybody wants to rule the world. Oh my. Fantastic session, Gabe. Like super thematic and like in Europe and. Yeah, I love it. Really good, really fun. [02:01:25] Speaker A: Yeah. Look at that, Gabe. And you know you set yourself down in Munich, in Germany without any hitches. Like bravo, man, it was good without. [02:01:35] Speaker C: Knowing, without Having ever been there, it's crazy. [02:01:39] Speaker B: Sure. Thanks, guys. So nice. [02:01:43] Speaker C: Very fun. [02:01:44] Speaker A: Yeah, it was, it was good. It was in typical. Right. Short mission, like lots of different things thrown into the loop, which was great. So thanks for running. Yeah. [02:01:53] Speaker B: Well, we, yeah. We have to thank Danger International for creating that scenario for me. Or is that like it's in the core book? Danger International, third edition or something? I don't know how many editions there are of that game, but we'll see. That's next. John, get ready to play some hero system. [02:02:12] Speaker A: I don't think I have that one yet. I've got a few others. Not that one. [02:02:16] Speaker B: Sure. [02:02:16] Speaker C: Gabe. I always get it wrong. I think it's espionage that they came out with for like a year or two and then it changed to danger. [02:02:23] Speaker B: Yeah. Espionage was before. Yeah. [02:02:24] Speaker A: Yep. [02:02:24] Speaker B: I think you're right. So there's. Espionage is probably the game before Danger International. And I think they're both hero system. Yeah, they are. [02:02:34] Speaker C: I think, I think espionage was out for more than a year or two. Our, our pal Wayne that we play games with, Sean, I think has held up espionage before. When we're on camera, he's got a copy and like they were not. They didn't make that many of them, I don't think. [02:02:48] Speaker B: No, they might because it's very quickly. I think you're right, Harrigan. And very quickly it was just Danger International is the game if you wanted to play. [02:02:55] Speaker A: And it might be on my wish list. That noble knight on actually when I went on a buying spree. Okay. [02:03:00] Speaker C: Well, you'll, you'll. You're in for a surprise if you read that game. [02:03:03] Speaker A: As long as it's not going to cost me 100 bucks for the book, I might have it on my list. [02:03:08] Speaker C: Yeah, fair enough. Cool. [02:03:12] Speaker B: I think that's a close. Guys. [02:03:14] Speaker C: How did it feel to run a game? [02:03:17] Speaker B: Oh, it feels great. Another reason why I'm fascinated with the tunnels and troll system as I, I, I like how easy it is to make rulings and with, with the levels with the few. Yeah. Subsystems and just the mechanics. And you know, I made one error. Right. Which was making that a combat to get that motorcycle right instead of a skill test. [02:03:40] Speaker C: So with some. [02:03:40] Speaker B: Yeah, with some practice, I will start creating some. With, with practice, I would create best practices. I would throw out, you know, the, the stat requirements for skills. I would probably standardize the skills because it's weird how each skill. I think I know why. I think they wanted to keep the core mechanic. And then so each skill I think they kind of wanted it to be. To feel individual. But yeah, it's. It's a. It's a mess. I 100% agree. But I think that. I think at its. No, I've never said otherwise, but at its, you guys. I mean, I couldn't stop laughing at how much of a mess it was and I called in. But at its core it is. There is. I don't know why it's not more popular, why there aren't more hacks, why there aren't more people aren't writing more games just based on this. Why do we have tiny D6 when you just have like you've always had this two D6 roll high mechanic, doubles add and roll over like no one does. I don't know anyone who does this. There's that one game, the. It's like a Jaguar game. What's it called? I can't remember. Someone did create a Tunnels and Trolls game using monsters. Monsters. But I don't know if anyone's buying it because it was all AI art. Just before people knew that you weren't supposed to do that. Sarah Newton. Sarah Newton has a game based on monsters. Monsters. But it came out unfortunately just when people were recognizing maybe we shouldn't be doing AI art stuff. Right. And so it had some bad press. I don't know who's all buying it, but other than that, guys, why I'm bringing it up is I don't know why there aren't more powered by monsters, monsters powered by tunnels and trolls, or just be like, like, you know, just don't even be on brand. Just say this game is based on the second ever role playing game. Right? Like, why not? I. I think it's great. I think it's a great system. [02:05:43] Speaker C: Side note, Sean, you know White Lies? Yes, Bill. Bill Logan fell into that same trap game. The guy who wrote the first edition of White Lies, which was white box based. Then he did another edition which is a little more kind of standard, standard D20. But he used AI art and got like destroyed for it. There is now a third edition of White Lies without the AI art. So it's one of the ones we should look at. Sean. Yeah, Gabe. You know, in general, I really like the core of it, but I think the game shoots itself in the foot by having a whole bunch of exceptions. Like the fact that the damage melee works different than missile combat. And it has the, the. The different, the different missile rounds and the fact that martial arts damage doesn't happen until the. That puts people off, man. And that makes it very different from something like tiny D6. You're right. The core of it is, like. Is like Little Chef's kiss of a mechanic, but there's a lot packed around it that probably makes it harder for people to unpack and. And, you know, use. I don't know. [02:06:41] Speaker A: Some people get quick nopes, right? Like, oh, yeah, yeah, yeah, yeah. What the hell is this? [02:06:46] Speaker C: This? [02:06:46] Speaker A: And then they bounce, right? [02:06:48] Speaker C: Yeah, sure. And it's full. It's loaded with stuff that would make them bounce. Like if they read the skills, for example. Nope. You just. You just persevere. And you are an archivist. You like to read this. You and Connolly. Words. [02:07:03] Speaker A: Words. More words. I love words. [02:07:06] Speaker C: Exactly. Is this RPG full of words? Excellent. Give me my pipes. Look at all these delicious words. [02:07:16] Speaker B: Or you could read the Conan source books that are full of words and rules that make no sense, that are written for some other game, but not Conan 2d20. [02:07:26] Speaker C: Oh, man. Too good. Too good. [02:07:31] Speaker A: Yeah. All right. [02:07:33] Speaker C: Is that a wrap, guys? [02:07:34] Speaker A: That's a wrap for me. So thanks for running the guys. Thanks much. [02:07:37] Speaker B: Thanks for having me, guys. [02:07:38] Speaker A: Yeah, you bet.

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